I've seen discussion about how ACTA:SF greatly rewards having more small ships to create initiative sinks. Now that I had the chance to play a larger game (9 vs 8 ships), I now believe that with the current system it's less desirable to have more cruisers/large ships and only a few small ships. It's way too easy for the small ships to swarm the larger ones, staying out of their heavy weapons arcs. If you don't have enough small ships to pounce upon the enemy's small ships you are in big trouble.
I encountered this in my last battle, 8 Gorns vs 9 Klingons. I lost one ship on the approach, making it 7 Gorn vs 9 Klingons. As predicted, the Klingons moved all their small ships first, easily getting on the rear of my cruisers. The cruisers had a hard time getting any worthwhile targets for their plasmas because of this. The only thing saving me from total defeat was leaving 2 BD behind the cruisers and jumping on the rear of the 3 F5 attacking my BCH. They only crippled one F5, leaving 2 vs 2 (with the Gorns having exhausted torpedo tubes).
Then the Klingon cruisers moved in after nearly all my ships had moved, and they easily got where they wanted to be with my having no real ability to flank them due to having moved nearly everything previously.
I saw that a squadron of 3 F5 conducting RX attacks to the rear of a heavy ship has a value seemingly far beyond simple point value. I think the difference in ship numbers seems to become increasingly unbalancing.
I'd like to propose a system similar to what is used in Battle Tech to handle uneven sized forces. It's not perfect, but it ought to provide a starting point to discuss this whole issue.
From Battletech:
A Force modifier is generated and applied to the larger force's Point value. For the purposes of this discussion assume a 1250 point force. I'll start with the game I did yesterday. 9 Klingons vs 8 Gorns.
The formula is: (S=smaller force), (L=larger force)
Force Modifier = (S/L) + (L/S) -1
So FM = (.888) + (1.125) -1
FM = 2.013 - 1
FM = 1.013. So the larger force's actual Point value goes up from 1250 to 1266.5. Seemingly a minor difference.
But let's look at a larger disparity.
9 vs 6, FM = 1.167, making the larger force now worth 1458.75 pts vs 1250.
9 vs 5, FM = 1.356, making the larger force now worth 1695 pts vs 1250.
9 vs 5 or 6 is easy to accomplish by purchasing lots of E4/F5 hulls. If the enemy doesn't follow suit and buy tons of small ships he's grossly disadvantaged.
To handle uneven numbers of ships with regard to initiative, again borrowing from Battletech which has a similar I move one unit, you move one unit, etc.
Example: 5 units vs 8 units. Normally under the current ACTA:SF system, the larger force would move 3 units after all the smaller force's units have moved. This gives a great advantage to the larger force.
With Battletech's system, you move the units thusly:
If prior to any pair of movements (one each side) one team has at least twice as many units as the other team, the team with twice as many units declares movement for 2 units not 1. If the larger force has 3 times as many units as the smaller force the larger force moves 3 units for every one the smaller force moves and so on.
Example:
Side A = 8 units, Side B = 5 units. Side B lost initiative.
Move 1: B moves 1, A moves 1
Move 2: B moves 1, A moves 1
Move 3: B moves 1, A moves 2 (6 units for side a vs 2 left for side B to move = 2x)
Move 4: B moves 1, A moves 2
Move 5: B moves 1, A moves 2.
All 5 units for side B and all 8 units for side B have moved. More even than B moves all 5, and A has 3 to move all at once after all side B's forces have moved.
I think utilizing both changes will significantly help even out the disadvantage given by having fewer ships than the enemy as the current system rewards having hordes of small ships.
I encountered this in my last battle, 8 Gorns vs 9 Klingons. I lost one ship on the approach, making it 7 Gorn vs 9 Klingons. As predicted, the Klingons moved all their small ships first, easily getting on the rear of my cruisers. The cruisers had a hard time getting any worthwhile targets for their plasmas because of this. The only thing saving me from total defeat was leaving 2 BD behind the cruisers and jumping on the rear of the 3 F5 attacking my BCH. They only crippled one F5, leaving 2 vs 2 (with the Gorns having exhausted torpedo tubes).

Then the Klingon cruisers moved in after nearly all my ships had moved, and they easily got where they wanted to be with my having no real ability to flank them due to having moved nearly everything previously.
I saw that a squadron of 3 F5 conducting RX attacks to the rear of a heavy ship has a value seemingly far beyond simple point value. I think the difference in ship numbers seems to become increasingly unbalancing.
I'd like to propose a system similar to what is used in Battle Tech to handle uneven sized forces. It's not perfect, but it ought to provide a starting point to discuss this whole issue.
From Battletech:
A Force modifier is generated and applied to the larger force's Point value. For the purposes of this discussion assume a 1250 point force. I'll start with the game I did yesterday. 9 Klingons vs 8 Gorns.
The formula is: (S=smaller force), (L=larger force)
Force Modifier = (S/L) + (L/S) -1
So FM = (.888) + (1.125) -1
FM = 2.013 - 1
FM = 1.013. So the larger force's actual Point value goes up from 1250 to 1266.5. Seemingly a minor difference.
But let's look at a larger disparity.
9 vs 6, FM = 1.167, making the larger force now worth 1458.75 pts vs 1250.
9 vs 5, FM = 1.356, making the larger force now worth 1695 pts vs 1250.
9 vs 5 or 6 is easy to accomplish by purchasing lots of E4/F5 hulls. If the enemy doesn't follow suit and buy tons of small ships he's grossly disadvantaged.
To handle uneven numbers of ships with regard to initiative, again borrowing from Battletech which has a similar I move one unit, you move one unit, etc.
Example: 5 units vs 8 units. Normally under the current ACTA:SF system, the larger force would move 3 units after all the smaller force's units have moved. This gives a great advantage to the larger force.
With Battletech's system, you move the units thusly:
If prior to any pair of movements (one each side) one team has at least twice as many units as the other team, the team with twice as many units declares movement for 2 units not 1. If the larger force has 3 times as many units as the smaller force the larger force moves 3 units for every one the smaller force moves and so on.
Example:
Side A = 8 units, Side B = 5 units. Side B lost initiative.
Move 1: B moves 1, A moves 1
Move 2: B moves 1, A moves 1
Move 3: B moves 1, A moves 2 (6 units for side a vs 2 left for side B to move = 2x)
Move 4: B moves 1, A moves 2
Move 5: B moves 1, A moves 2.
All 5 units for side B and all 8 units for side B have moved. More even than B moves all 5, and A has 3 to move all at once after all side B's forces have moved.
I think utilizing both changes will significantly help even out the disadvantage given by having fewer ships than the enemy as the current system rewards having hordes of small ships.