Hi guys, just wanted to post some of my work in case any ACTA players were going to be at Historicon on July 21st. Its the biggest minis con in the Midatlantic, and a pretty good time.
This year I'm doing ACTA:SF, though as usual I can't help but mod and tweak to my heart's content.
Its a 6 player game with tech spanning several generations of Star Fleet battles lore. So the stats will be different than what you are used to. The tech is compressed a bit - there probably should be a greater difference between the tech levels.
The Klingons call them the *DELETED FOR LICENCE REASONS* The Hydran refer to them as the Silent Swimmers. To the Federation, they are the Space Leviathans. Myths speak of these magnificent creatures as portents of wonder and doom, their passage an omen that raises the hopes of billions and inspires the downfall of great powers. As they cross through Klingon space, it is unknown if they will venture toward the Hydran or Tholian border. Starfleet's guiding ethos, the hard realities of regional politics and the call of the blood hunt clash in this role playing wargame!
So there is less focus on a straight up fleet action, and more focus on sitting in the Captain's seat and making decisions. The Labs and science rules are going to have a big part to play, and each captain will get a packet with a back story and individual goals (and their resultant Victory Points).
For a cinematic feature, many players will also have counters to denote Elite characters, special technologies, or unique faction knowledge.
This year I'm doing ACTA:SF, though as usual I can't help but mod and tweak to my heart's content.

Its a 6 player game with tech spanning several generations of Star Fleet battles lore. So the stats will be different than what you are used to. The tech is compressed a bit - there probably should be a greater difference between the tech levels.
The Klingons call them the *DELETED FOR LICENCE REASONS* The Hydran refer to them as the Silent Swimmers. To the Federation, they are the Space Leviathans. Myths speak of these magnificent creatures as portents of wonder and doom, their passage an omen that raises the hopes of billions and inspires the downfall of great powers. As they cross through Klingon space, it is unknown if they will venture toward the Hydran or Tholian border. Starfleet's guiding ethos, the hard realities of regional politics and the call of the blood hunt clash in this role playing wargame!
So there is less focus on a straight up fleet action, and more focus on sitting in the Captain's seat and making decisions. The Labs and science rules are going to have a big part to play, and each captain will get a packet with a back story and individual goals (and their resultant Victory Points).
For a cinematic feature, many players will also have counters to denote Elite characters, special technologies, or unique faction knowledge.