ACTA - SF Errata

Might be thinking of later films/ shows where is not uncommon.... :?

Didn't the planet killer thingy get rammed by the Enterprise sister ship?
 
No. The Constellation flew int othe "maw" of the planet killer and detonated it's warp engines in an anti-matter explosion. It did not ram it.
 
Renny said:
Garydee said:
Btw, LimeyDragon. Is the cheat sheet you created for Star Fleet up to date? There's stuff on there that I haven't seen before.

Can you point me at this cheat sheet please? I was just about to start working one up for myself.

Under LimeyDragons signature look at My ACTA: Fleets. It's in there.
 
Garydee said:
Renny said:
Garydee said:
Btw, LimeyDragon. Is the cheat sheet you created for Star Fleet up to date? There's stuff on there that I haven't seen before.

Can you point me at this cheat sheet please? I was just about to start working one up for myself.

Under LimeyDragons signature look at My ACTA: Fleets. It's in there.


Or shoot me a PM with your e-mail addy and i'll send it to you..
 
P14, Special Ships - 'Lumbering', 'Slow' and 'Immobile' (at least) should be in italics, as traits that cannot be lost due to damage.
 
scoutdad said:
No. The Constellation flew int othe "maw" of the planet killer and detonated it's warp engines in an anti-matter explosion. It did not ram it.

Commodore Decker did say he was going ram this ship down it's throat. That may be where the confusion is.
 
davyj0427 said:
scoutdad said:
No. The Constellation flew int othe "maw" of the planet killer and detonated it's warp engines in an anti-matter explosion. It did not ram it.

Commodore Decker did say he was going ram this ship down it's throat. That may be where the confusion is.

That's really one for a scenario-specific special rule. In the SFU ramming is prohibited (the ship's Warp Bubbles 'slide past' each other) to avoid cheap ship kills. It's a game design decision. Ship explosions were toned down a great deal in later editions of SFB for the same reason.

Presumably seeking weapons drop their warp fields just before they detonate their warheads.
 
Interesting - the size of explosions have been increased for this edition - with no maximum dice total (as in previous editions)

A dreadnought goes up and everything within 4" gets 30+ AD, a large freighter gives 58 Ad of dice :shock:

I guess Ramming is a balance issue - witness recent problems with a certain Noble Armada ship. Needs to be difficult to pull off but rewarding - the last ACTA:B5 version had it pretty well sown up.
 
Day Boss - explosions should be capped at 20AD. At least they were in the Demo Ruleset I have been using.

Little did Decker and Kirk realise was that the extra 100 points of Lab Intelligence indicated that the Planet Killer could be destroyed by a Suicide Shuttle. Punk Boy Captian always did tend to overacted a battle scene.
 
Yep, there's a 20AD limit on explosions (table on p8).

Also, it states that Plasma Bolts retain all the traits of the torpedo variety except Seeking (p17), so it's got Reload. And it looks to me that both the text and the stats of the Carronade are correct and Reload is ignored if you're firing in this mode on consecutive turns (but you have to use Reload before firing in any other mode).
 
Erratum: Klingon C8 does not have "Command" trait. This is inconsistent with SFU database, as all dreadnoughts are considered to be command units in the SFU. (No, the SFB C8 has no flag bridge, but this is simply because of a peculiarity of the SFB damage allocation system. The Klingon security stations which prevent mutiny by the subject race crewmen are also hit on "flag bridge", and they did not want those ships which would otherwise have flag bridges to 'pad' the security stations against damage with 'flag' hits. The Klingon flagships get extra bridge boxes instead.)
 
:oops: missed the 20AD limit - stupid me!

re the C8 - you would need to increase its points a bit - or just have it has a Command variant (I would prefer the latter) - same with the Kzinti if its all Dreadnoughts...........

Is there a "Official" command variant of the D6 - as that would be very handy - might be obsolete in the general war era I guess
 
I don't think you'd need to increase the points, that should already be part of the unit's price. It's absurd for a DN to have a command variant IMHO, command is part of a DN's basic mission. It's not an add-on.

There is a command variant of the D6, the D6L IIRC, but in the SFU history it was phased out in favour of the D7/D7C.
 
I'm not so sure that's enough to give it the Command trait. Although fleet command is part of it's job, the C8's lack of a dedicated Flag Bridge perhaps makes it less efficient in the role as ships with them. So no command bonus.
 
In the SFU there are command/leader variants of most cruisers, destroyers and even some frigates. These ships can control larger numbers of consorts than non-leader ships can in fleet actions, but mostly are useful for having a few more weapons and heavier shields than the 'line' versions.

With initiative being so important in ACTA, some care will be needed in introducing these ships to avoid an initiative 'arms race'.

As for the C8, perhaps it's a game design decision? The C8 is more maneuverable than the Fed DN, can outshoot it at long range and has massively heavier forward shielding. Arguably, the Fed ship needs something to make it competitive.

Although...the Romulans get *four* different classes of *cruiser* with a command bonus, and the KC9R *does* get Command +1, too...hmmm.
 
@ Iron - the C8 was playtested without Command - if you add it - you have to increase its points as you are increasing not only its own capabilities but any fleet it leads. You can't have something for nothing :)

I don't know the SFU to know if a Empire would build a Dreadnought for pure combat but does not seem impossible logically.

thanks for the info re D6
 
Query about Plasma-D racks: Shouldn't these be able to fire against drones in the defensive fire phase, same as drone vs. drone fire ? That's partly why they exist in the first place.
 
Nomad said:
In the SFU there are command/leader variants of most cruisers, destroyers and even some frigates. These ships can control larger numbers of consorts than non-leader ships can in fleet actions, but mostly are useful for having a few more weapons and heavier shields than the 'line' versions.

With initiative being so important in ACTA, some care will be needed in introducing these ships to avoid an initiative 'arms race'.

Agreed

Squadron commanders may be better with something like the old Dilgar Command Destroyers - giving a +1 bonus to CQ checks to other ships in its squadron - differrent to the Command Trait and very useful if the ships stick together :)
 
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