We need some official clarification on the following rules:
1) Boarding - can we have confirmation that you can fire at a ship that is grappled to one of your own ships? There are those that think you can't once the ships have been drawn together.
2) Scout - we also need confirmation that you can indeed stack the scout ability twice on one ship, thereby giving each attacking ship two weapons systems that can re-roll misses. And also, can a scout from one fleet lock on to a ship and allow allied ships from a different fleet the re-rolls? E.g. can a Hazat explorer use scout on a target, and its Decados ally (in a combined fleet) re-roll misses as if the explorer was theirs?
3) Escort - the main issue with the Escort trait appears to be which arcs the Allat can protect and which gatling lasers can activate. If an Allat is on the escorted ship's port side, can you only protect against attacks from that side, or can the Allat protect against fire coming into any arc as long as the gatling lasers fulfill the Escort requirements? I.e. can a port-escorting Allat protect against starboard-side (or indeed fore or aft) ordnance/fighters?
4) Fighters - it came up in one of our games that fighters should not block ship movement (by moving onto bases) like ships can. Is this correct and the fighters simply be moved aside? Would this generate a ram if the fighter did not move (potentially destroying the fighter with no damage to the ramming ship)? This is clearly important for suicide fighters.
5) Suicide Fighters - since suicide fighters ram in the movement phase, and that there is a direct reference to gatling lasers being activated whenever a triggering event moves into their range/arc, does this mean each gatling laser can therefore activate at this point as per the normal rules for targeting fighters?
1) Boarding - can we have confirmation that you can fire at a ship that is grappled to one of your own ships? There are those that think you can't once the ships have been drawn together.
2) Scout - we also need confirmation that you can indeed stack the scout ability twice on one ship, thereby giving each attacking ship two weapons systems that can re-roll misses. And also, can a scout from one fleet lock on to a ship and allow allied ships from a different fleet the re-rolls? E.g. can a Hazat explorer use scout on a target, and its Decados ally (in a combined fleet) re-roll misses as if the explorer was theirs?
3) Escort - the main issue with the Escort trait appears to be which arcs the Allat can protect and which gatling lasers can activate. If an Allat is on the escorted ship's port side, can you only protect against attacks from that side, or can the Allat protect against fire coming into any arc as long as the gatling lasers fulfill the Escort requirements? I.e. can a port-escorting Allat protect against starboard-side (or indeed fore or aft) ordnance/fighters?
4) Fighters - it came up in one of our games that fighters should not block ship movement (by moving onto bases) like ships can. Is this correct and the fighters simply be moved aside? Would this generate a ram if the fighter did not move (potentially destroying the fighter with no damage to the ramming ship)? This is clearly important for suicide fighters.
5) Suicide Fighters - since suicide fighters ram in the movement phase, and that there is a direct reference to gatling lasers being activated whenever a triggering event moves into their range/arc, does this mean each gatling laser can therefore activate at this point as per the normal rules for targeting fighters?