ACTA 2E Questions: Wy did (X) change?

Is it true that now every race can put an Admiral in a ship?
Before it was only EA and Narn who had a personality to place in an Ship.
 
"Any fleet of at least 5 Fleet allocation points may include an Admiral"

so yep - nothing to say Shadows and Vorlons can't use - although Admiral is probably not the right term - maybe a manifested Shadow is on board a ship or the Vorlons have a War aspected Vorlon on noard - etc etc :)
 
Yeah, it's already been established that Vorlon ships are likely crewed by Vorlons, and the Shadow Ships were given personalities in SFoS, so it's silly to say that neither should be gifted with intelligences and personalities that can be equated to having an "Admiral" on board.

Especially given that it's entirely possible that some of these entities and living ships could have participated in the last Shadow War.

-Ken
 
Davesaint's right on this one --- some the of Admiral abilities pay for themselves ALONE, much less the additional benefits you get (I'm looking at Sheridan's double-dodge, here, as well as the Apollo firing nonfacing missile batteries.) If you get anything else on top of it, it's not balanced. And you do.

Some of the other capabilities have nothing to do with the level of ship they are on, but with the level of the fight that has been rolled. Therefore, the benefit is disconnected from the cost (here, I'm referring to the "Lucky" property) and some are just out-of-hand ridiculous ("Master of Deception" as written can force a boresighted ship not to fire its weaponry at all for a turn).
 
CZuschlag said:
Davesaint's right on this one --- some the of Admiral abilities pay for themselves ALONE, much less the additional benefits you get (I'm looking at Sheridan's double-dodge, here, as well as the Apollo firing nonfacing missile batteries.) If you get anything else on top of it, it's not balanced. And you do.

Some of the other capabilities have nothing to do with the level of ship they are on, but with the level of the fight that has been rolled. Therefore, the benefit is disconnected from the cost (here, I'm referring to the "Lucky" property) and some are just out-of-hand ridiculous ("Master of Deception" as written can force a boresighted ship not to fire its weaponry at all for a turn).

Linked Targeting - "This means that he can attack an enemy ship with missles or torps from one weapon system that can be seen by another ship in his fleet but not by his own (if the admiral's ship is behind an asteroid field, for example, or the weapons are in a different arc to the enemy target)."

I'll make my new Apollo a war level hull with my new admiral that has Linked Targeting, Lucky, and Master of Deception. Or I will go with Linked Targeting, Revered Leader(for 1 free CAF) and Engineering Genius.

I shall call him Admiral Beardus Maximus.

Have a nice day.


Dave
 
and my war level ship shall hunt down said appollo and kill it :D or perhaps the 2 WS gunships/Liatis/hunter experimentals/shadow stalkers that come in at the same price.

given the choice i would rather take a warlock with all its extra weapons and missiles and be in the open killing things rather than firing a whole missile battery round corners.
 
oh and sheriden has always had the WS reroll dodges. never helped me though, battle level WS just isnt worth it (mine died to 7 hits from a drakh cruiser, i failed to dodge 6, failed all 6 rerolls).
 
Now I thought the admirals had been toned down a little too much, to the point that they really were not worth taking. Except possibly in a campaign game.
 
I See it a little different then sutch a generic Admiral coud make a real difference between two fleets where the same ships are use.
 
katadder said:
and my war level ship shall hunt down said appollo and kill it :D or perhaps the 2 WS gunships/Liatis/hunter experimentals/shadow stalkers that come in at the same price.

given the choice i would rather take a warlock with all its extra weapons and missiles and be in the open killing things rather than firing a whole missile battery round corners.

I disagree about the 2 shadow stalkers, as I think there are too many missles on the current apollo. In a one on one fight against a warlock, the apollo will lose, especially since the apollo wont have the other ship for the linked targeting, so that is a flawed argument. the ability to effect a battle from out of LOS of a conflict is huge. In a large fleet engagement, it will be worth it's weight in gold especially if that other ship is a Delphi at range 48 or so from the target providing redirects as well.


Dave
 
true but the ships will hunt you down. like I said for your one appollo i get 2 of the named battle ships which are fast enough to track you down. and the linked targeting is only from one arc so one battery per turn isnt a huge amount. hell i probably wouldnt even target the appollo until later anyway if it was doing that even in the open. especially now flash only has a 20" range so to make use you are using standard missiles.
 
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