Tzarevitch
Mongoose
hiffano said:I think there is a pretty clear response from the playtesters that they have little to no interest in giving the G'Quan a decent beam. so people have kind of moved on to secondaries in the hope of getting SOMETHING! I may ask my group if I can use the early era G'Quan from mine and morgs supplement! or even katadders G'Kar stats!
But "something" that does not address the problem may as well be "nothing". If my car has an engine problem, fitting it with a new tire isn't going to solve the problem. Maybe if we howl until we are blue in the face someone will acknowledge the problem and fix it.
All the proposals to increase the secondaries are just spackling over the problem. By the way, they are actually tertiaries not secondaries, although the G'Quan's secondaries once fired once can be easily forgotten. Improved-range, twin-linked, DD ion cannons just make the G'Quan into an odd-shaped Primus. The whole point is for the Narn ships to have a different fighting style than the Centauri. If they liked the way the Centauri ships fought, they'd be flying primuses themselves.
Lets not forget that the playtesters insisted that the Gaim were fine too (no offense to the playtesters). Hopefully they will accept the fact that Narn players are universally saying the G'Quan is weak. Now that the Gaim have since been acknowledged to be broken and were subsequently fixed next on the list should be the Abbai as a whole, + shadow fighters and the G'Quan as these two have a crippling effect on their fleet.
The G'Quan problem wouldn't be so bad except it chained onto its variants. The G'Lan isn't as bad as it can at least fire ALL its weapons more than ONCE. It is short-ranged and VERY slow though. Once the G'Quan fires its e-mines it may as well jump back out. Its remaining big gun is no better than Narn ships 1 PL below it. The G'Tal might as well not show up at all, it would be better if it could phone its command bonus in by telepresence.
All I ask is for the beam to be increased by 2d or at the very least make the e-mines slow-loading. E-mines are soft damage but at least they do soft damage to everything in the area and at long range.
Tzarevitch