About the Narn...

Ripple said:
and Greg Smith has it wrong, at least in one way.

He lists ships that only fire bore sighted, but notes the exceptions on a third of them. He doesn't do a percentage of calculation, for number of shots on screen directly forward vs number of shot off sideways. The reality is we just don't have many screen shots for any of these ships.

Absolutely.

I can tell you the Avioki. Seen firing once, seen firing directly forward once. 100%. :)

The G'Quan is seen firing in 4 episodes (5 if you count the same shots in Movements of Fire and Shadow and The Fall of Centauri Prime). It only fires its beam at an angle in one of those.

As someone else on the forum is fond of saying, lack of evidence isn't evidence of lack.

If I thought it would convince anyone, I'd go through the DVDs and count, but I don't for a minute believe it would.
 
I think irresepective of actual rights and wrongs of on screen, cgi cock ups, what Matt wanted, what the playtesters wanted, a few people are kind of on the verge of spitting there dummy out.

I think we can all agree that in the NARN fleet list, as this is a NARN thread, not abbai, not EA, not anything else. but NARN. the G'QUAN, is a weak choice for it's PL, and of course it's Iconic status, and it's and it's varients are all that is available at this PL.
now then there have been suggestions made.
unless it blatantly copies another ship design then it shouldn't matter if it fires Badgers (and i mean furry critters, not ea fighters) if it makes the ship more viable. There are enough simple changes here to make it work, without adding or loosing traits, they involve a change to the beams arc, secondary range, and an improvement in the frazi's, jims idea to me is the best on them little blighters.

other ships may or may not require changes, by one simple upgrade of an awesom looking ship, you would suddenly see a rise in G'QUan use, and if the main ship was viable, the supporting ships would probably seem so as well. oh, and swap the slow loading and one shot on the bin tak and G'Vrahn, PLEASE
 
I just think if you got B arc weapons then lumbering is too limiting! I think changing either of those to front arc or taking lumbing off would be a significant improvement
 
Perhaps Greg would like to take a G'Quan & the Skirmish level ship of his choice to the forthcoming Deep Space event & feel our pain for a day :?:
 
skavendan said:
I just think if you got B arc weapons then lumbering is too limiting! I think changing either of those to front arc or taking lumbing off would be a significant improvement

Honestly, I am not sure the crux of the problem is the boresight. The Omega gets by just fine with its boresight because its beam is significant enough against an equivalent opponent that it can hurt it those times it gets the boresight off. The G'Quan on the other hand with its weaker beam can't cause much hurt even the few times it gets a boresight. Honestly, boresights on big ships aren't so bad unless the ships is alone. You should have a T'Loth or something out there to Init sink for the G'Quan. It will probably get to boresight something every turn, not necessarily the ship it would like to, but something. The problem is the beam is so poor than even when it boresights it still doesn't get much return. The indignity is then compounded by a secondary weapon that is 1 shot and can't crit. Once it fires this load, the only real weapon it has is a weak boresight which it can't fire to good effect very often anyway.

My fix is again:
6d beam,
4d, slowloading e-mines.

That makes for a respectable ship. The rest of the Narn list is ok.

Another point to remember is that the Narn aren't an easy fleet to win with. They are a powerful fleet (Battle level excepted) but they aren't easy. A lot of the time new players (not referring to anyone on these boards) take the Narn because they are familiar then loose a lot against good players. The Narn fleet is not forgiving like early years EA or the Centauri. The learning curve on Homeworld is steep.

The Narn navy generally has burlier ships with longer ranged weapons than most contemporaries. They are also generally a step slower and have more restricted weapon arcs . The key to winning with the Narn is hit them hard at range then finish the cripples with the tertiaries if the opportunity presents. They don't start with the intention of operating at close range because that just allows more maneuverable foes to skip out of Boresight easily.

Long range is a necessity as it means a ship has to be VERY fast to skip out of the G'Quan's 45 degree turn arc. At 8" range a couple inches of move is enough to take a maneuverable enemy clean out of FA and then the G'Quan is probably screwed. That is why I have an issue with this focus on the Narn tertiary weapons. Truthfully, if the enemy is that close he is Drakh (raider), Shadow (scout), some other small ship with short range or he screwed up. The G'Quan has a lot of tertiary weapon dice but they are all soft-hitting dice. Against a hull 6 ship, they will net only a couple hits for little damage. Adding a couple of more dice won't change that. They are intended to take out enemy light ships that outflank the G'Quan not to be a main method of attack. The ship is simply too slow, too unmaneuverable and they weapons have too little punch for that to be the case. Yes you could increase the tertiaries and give them more punch (and up the speed and turn) but then you'd have the Centauri and the Narn are not the Centauri.

The G'Quan is a long range brawer. The ship is intended to hit hard with its lasers and bomb the enemy with e-mines at range. Its weapon layout does not support any other conclusion. Unfortunately, the weapon loadout it was given is not up to the task. It simply needs more beam (and possibly weaker but reloadable e-mines) to even it off and make it credible at what it is supposed to do.

As for the Boresight argument, I wouldn't object to the G'Quan's lasers being FA but I don't think that it would be accurate and I think it is more than they need. Note to those who go by that side-angle shot that it isn't firing sideways as much as down. The ship clearly can't fire lasers directly sideways as some of the hull protrudes in front of the barrels. Boresight in the game does not necessarily reflect that the ship can only fire dead foreward. It represents weapons with a weapon arc that is more restricted than FA and thus the ship has to turn to help bring the foe into the narrow arc. While according to the picture the G'Quan clearly can fire off the centerline (and in that case WAY off the centerline), it also clearly does not have a full FA field of fire, thus while boresight is not desireable I think it is supportable by the evidence.

The piddly 4d beam however is NOT supportable by ANY evidence. A G'Quan destroyed the primus/secundus blocading B5 with great burst of beam and small gouts of pulse fire. When asked what was able to take on the shadows, G'Kar responded that only the G'Toc had that kind of firepower (close to direct quote). The G'Toc then jumped into the fight firing its BEAMS and nothing else which with the aid of the power-depleated whitestar destroyed the shadow ship. When asked to bring its best it brought its LASERS. It did not fire bursts of e-mine or close to point blank range and spray popgun shots with its pulse arrays. While not every aspect of the game can follow the show exactly, it should at least credibly look like it tried to and there is no reason why the iconic ship for the Narn has such a weak main weapon when the show states that it was a rather powerful one.

Tzarevitch

P.S. Sorry if I get worked up about this but the G'Quan is my favorite ship in the show and it irritates me that in 2 editions of the game it ends up sucking more than nearly every other Narn ship.
 
Greg Smith said:
Foxmeister said:
4AD is fine - it should just be forward arc because on screen evidence shows that it is not boresighted.

In the one episode we see the G'Quan fire at an angle, we also see it fire into the side arc. So we should add that.

G'Quan%20firing%20(600%20x%20348).jpg


It also arrives through a jump point at close range (no deviation?) and destroys a Primus in short order. So it should definitely be able to do that.

Of course it takes enough damage that it blows up when it opens a jump point, but we won't mention that. :)

As for boresights, we do see many ships' beams fire only straight forward:
Vorlons (with one exception)
The Excalibur
Avioki
G'Quan (with one exception)
Hyperion
Omega (we see it fire downwards in a couple of episodes and laterally in one)
Whitestar
Drazi

Which pretty much leaves the Minbari and Shadows with beams that fire at angle.

Well I may be playing Devil's advocate a little but

From that angle it almost looks like the Narn are firing at an Elevation angle than a Azimuth one.

Maybe they just got lucky with the deviation?

Just because a beam is only seen to fire forward doesn't mean that is all it can do. I know it doesn't mean that it isn't all it can do but I do sometimes like to point things like this out, and I've been playing pedants all day with tech support so apologies.

LBH
 
l33tpenguin said:
I'll take hull 5 and stealth 4 over hull 6 any day. I'd go as far to say hull 4 and stealth 4 over hull 6 even

Ahh, maths!

Hull 6, 1/6 of hits get through (ignoring the beam mechanic and (S)AP weapons)

Hull 4, Stealth 4, making the same assumptions as above, 1/4 of hits get through which will only get better in the attacker's favour as stealth is degraded.

Good call.

Except if you're facing a Minbari fleet with only BEam and Mini-BRam weapons, then hull is insignificant and the Stealth would turn to your advantage.

LBH
 
P.S. Sorry if I get worked up about this but the G'Quan is my favorite ship in the show and it irritates me that in 2 editions of the game it ends up sucking more than nearly every other Narn ship.

Don't see the need to apologise for liking the G'Quan I'd hope we're all B5 fans here & the reason we're into this is because we do like the ships.

Personally when I first saw the minis I knew I was doomed, I picked the Narn for their look & the paint scheme. I've since become a little bitter (Narn-ish) because the fleet doesn't play to the Narn's racial traits & on the whole they're weak compared to my opponent's fleets.

The G’Quon at Battle is the glaring weakness but it is not alone. I don’t wanna win every game cos that bores me too, if I did I’d have pick Minbari or ISA but I wanna feel like I can compete. Let’s take the Ambush scenario for instance, how many fleets would the Narn actually be able to turn back on & defend itself? So the mission comes out ambush; answer is, 'yours I’ll not bother getting my minis out then.' This is a piss poor state of affairs to be in, we’re all fans of B5, I’d go so far as to say we’re all a bit older too with plenty of experience in gaming. Damn some of us even have girlfriends AND jobs at the end of the day when we can find the time we wanna be able to compete. Against the people in my group who’ve been around the block too I’m on the back foot and my only crime is I chose Narn??
 
lastbesthope said:
Greg Smith said:
Foxmeister said:
4AD is fine - it should just be forward arc because on screen evidence shows that it is not boresighted.

In the one episode we see the G'Quan fire at an angle, we also see it fire into the side arc. So we should add that.

G'Quan%20firing%20(600%20x%20348).jpg


It also arrives through a jump point at close range (no deviation?) and destroys a Primus in short order. So it should definitely be able to do that.

Of course it takes enough damage that it blows up when it opens a jump point, but we won't mention that. :)

As for boresights, we do see many ships' beams fire only straight forward:
Vorlons (with one exception)
The Excalibur
Avioki
G'Quan (with one exception)
Hyperion
Omega (we see it fire downwards in a couple of episodes and laterally in one)
Whitestar
Drazi

Which pretty much leaves the Minbari and Shadows with beams that fire at angle.

Well I may be playing Devil's advocate a little but

From that angle it almost looks like the Narn are firing at an Elevation angle than a Azimuth one.

Maybe they just got lucky with the deviation?

Just because a beam is only seen to fire forward doesn't mean that is all it can do. I know it doesn't mean that it isn't all it can do but I do sometimes like to point things like this out, and I've been playing pedants all day with tech support so apologies.

LBH

In "Call to Arms" you see Omegas firing their beams at all sorts of angles as they attack the Drakh's shadow cloud, as well.
 
If it was up to me.
I'd make pretty much all e-mines OS, but they can cause crits, ships like Dag'Kar, Bin Tak & Ka Bin Tak might have a couple of banks, the Dag'Kar would have way more Ion Torps as it's a Missle frigate or i might drop down a Pl level. No other race would have e-mines, i really would it narn only.
The G'Varhn would lose command & e-mines & some frazis
The ranges on raid & up on ion cannons would go to 12" & light pulse to 10" & med pulse to 12"
Gorith would be speed 12 actually i'd make all fighters way faster, Kotha gets shields & non weak weapons as the book says only non miltary weapons are weak some where, Star snake loses it's weak weapons as well. Opps getting topic.
The G'Quan & G'Tal would get 6AD laser + G'Tal would have some fighters.
G'Lan loses the Laser & gets a 6AD Mag gun & gets ion torps like a G'Quan, that would scary.
G'Quath goes to 65 hits, has some fighters & 6AD Beam.
All G'Quan variants wouldn't be lumbering they actually seemed resonbly maneuverable in the show. The primus would have 24" beam & more sentri's.
Bin Tak gets more fighters & carrier , laser goes to 30".
 
Target said:
If it was up to me.
I'd make pretty much all e-mines OS, but they can cause crits, ships like Dag'Kar, Bin Tak & Ka Bin Tak might have a couple of banks, the Dag'Kar would have way more Ion Torps as it's a Missle frigate or i might drop down a Pl level. No other race would have e-mines, i really would it narn only.
The G'Varhn would lose command & e-mines & some frazis
The ranges on raid & up on ion cannons would go to 12" & light pulse to 10" & med pulse to 12"
Gorith would be speed 12 actually i'd make all fighters way faster, Kotha gets shields & non weak weapons as the book says only non miltary weapons are weak some where, Star snake loses it's weak weapons as well. Opps getting topic.
The G'Quan & G'Tal would get 6AD laser + G'Tal would have some fighters.
G'Lan loses the Laser & gets a 6AD Mag gun & gets ion torps like a G'Quan, that would scary.
G'Quath goes to 65 hits, has some fighters & 6AD Beam.
All G'Quan variants wouldn't be lumbering they actually seemed resonbly maneuverable in the show. The primus would have 24" beam & more sentri's.
Bin Tak gets more fighters & carrier , laser goes to 30".

I'd disagree with e-mines being only narn. Ivanova states that Babylon 5 was equiped with e-mines when it was upgunned.
 
e-mines are a predominantly narn weapon, however a lot of EA weapons come from the narn, so their is every chance that they sold them, indeed, we see the narn sell nukes to sheridan. I have no issue with the e-mines being used by other races, but it's just getting a bit too much now
 
The only race that uses anything close to a e-mine in the show is the centauri. They lauched some sort of ball thingy & then it exploded & took missle firing Drazi.
The Gaim have undectable mines which is different again, but then aren't mines meant to be undectable otherwise they are no good at all.
I reckon the OS e-mine that can crit is more in line with the show, something to soften the enemey up at range & then you move in for the kill.
 
Target said:
The only race that uses anything close to a e-mine in the show is the centauri. They lauched some sort of ball thingy & then it exploded & took missle firing Drazi.
The Gaim have undectable mines which is different again, but then aren't mines meant to be undectable otherwise they are no good at all.
I reckon the OS e-mine that can crit is more in line with the show, something to soften the enemey up at range & then you move in for the kill.

I'm just stating what was said, and it makes sense that Earth would field e-mines as well.

I think e-mines should be a predominity narn weapon, but they shouldn't be the only ones. I could see other races with 1-2 ships (or 2-3 in the case of earth, mainly just do to the number of different ships they have) carrying them (depending on fleet size) with nearly all narn ships carrying them.
 
Rawwar said:
Perhaps Greg would like to take a G'Quan & the Skirmish level ship of his choice to the forthcoming Deep Space event & feel our pain for a day :?:

I do feel your pain. I agree that the G'Quan is poor. And I wish I could go to Mongoose Hall - I went last year and won the tournament, with Narn.

I just disagree with it having a forward arc because of one episode. My point was really that there is evidence for both sides of the arguement - whether it is Whitestars are boresight or G'Quans are not. And it irks me that no one advocates Vorlons should be boresight or the Victory should be - if you're going to advocate changes for the sake of canon, then you should do it everywhere :) .
 
I have to agree that the G'Quan and its variants just don't match up the the oposition and seem to need something.

On the fighters, I think on base stats, the Narn fighters are in the middle of the pack - neither terrible nor awesome, if the enemy possesses the fleet carrier trait though they drop a fair bit. Also for the frazi when it comes to assaulting ships as they seem designed for are in the same boat as any other fighters that lack a range greater than 2", whilst again lacking the fleet carrier trait can compound the loss a bit.

Given that a lot of narn ships carry small numbers of them, a small nudge to the fighters stats, perhaps giving the frazi better range and the gorith better dogfight, would probably give the whole fleet a little nudge in a positive direction.

In a related vein, the T'Ran seems a bit of a joke with its only standout ability being a very high damage score for a raid level ship, but without significant firepower and as a very poor carrier, it lacks anything to make it a real threat, seriously degrading its abilities as a damage sink.

I think I'd start off by giving the T'Rann +1 command, which helps out your other ships get there boresights off in smaller games and thus gives you more reason to field one in the first place and your oponents more reason to shoot at it.
 
Greg Smith said:
Rawwar said:
I just disagree with it having a forward arc because of one episode.

But that is the *best* evidence that we have! On-screen performance should be paramount, and currently it isn't so for the G'Quan and it is known to be underpowered anyway.If it was a balanced ship anyway, you could regard the point as moot, but if you are going to "fix" it anyway, the best way to do so would be to follow the on-screen evidence.

The fact that it is only shown once is immaterial - it's much easier to prove a positive than a negative and here is positive proof that a G'Quan class ship can fire off bore. It could be 1 in 1000 times, but that doesn't change the fact that it happened once and therefore the weapon is not boresighted. The fact that it doesn't on the other occasions does not change that immutable truth - plus in the occasions you actually can't state for absolute certain that it was *directly* ahead and not deviating by a few degrees.

There is nothing to stop F arc ship firing straight ahead along it's axis if it so wishes.

All that being said, I could live with a 6AD boresight beam anyway, as I hope that P&P introduces a "fix" for boresight.

Regards,

Dave
 
Mr Foxmeister covered my point better than I did... if there is evidence for something, you shouldn't rule it out.

As Greg says, we have five shots of the G'Quan firing beams at most... and in 20% to 25% of those shots it fires off bore. So for the boresight crowd we're saying up to a quarter of the evidence of the ships operation can be ignored.

On the argument that it's firing down as well as to the side, the ship can roll somewhat as much as turn or maneuver between asteriods. While we play on a flat surface, the ships aren't moving in one. If it were otherwise we could not cross planets or other ships. Just like dodge, the scale of the game doesn't allow for the tiny adjustments like above and below the plane shots. Doesn't mean it's not there.

Ripple
 
Foxmeister said:
here is positive proof that a G'Quan class ship can fire off bore.

If you watch And Now for a Word, you will see that G’Quan fires a single beam.

In The Long Twilight Struggle three G'Quans fire their double beams at the same Shadow ship and all three are on a converging course, ie pointing their ships at the target. To me this says they must direct their ship at the target rather then fire at an angle.

I really think the G'Quan is not capable of bringing its full beam firepower to bear in the forward arc. That is how I interpret the screen evidence.

I would like to see boresight ships be able to fire half their boresight AD in the front arc. I suggested it in playtesting for 2e, unfortunatley it wasn't taken up and the refit table was adopted instead (which does allow a G'Quan to fire off bore, just not in every game).

Anyway, I hope I've explained my reasoning a little better.
 
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