About the Narn...

Not sure about that - their are plenty of Narn ships with Ion torps, which are precise. That's one of the reasons why you see Sho'Kovs rather than Sho'Kos more often than not - init sinks with a reasonable crit ability.

Regards,

Dave

Yes you're quite right & half to two thirds of my fleet/choices is sat around doing naff all which is the point.

The EA player bought the Crusade box set, the Minbari are as hard as nails anyway, (without Dan's beam rolls) then there's the ISA and Psi cops. So yes I'd like to see some updated weaponary/stats after certain dates to keep pace and so I could use other ships in my fleet.
 
There are a numebr of fan made "new tech" Narn ships in Katadders Supplement that fit the bill as you describe.

Perhaps it may be worth looking at these and trying to get them or similar made official? :)
 
I don't know that folks want the Narn to be the most powerful out there, but I think they want the Narn to live up to the advertising. They are supposed to be some of the toughest ships out there, able to take a pounding and keep hitting.

They want them to live up to the show, where the G'Quan hull was one of the most powerful beam ships in the Army of Light - ie the one they would need to destroy a shadow ship according to G'Kar.

Much like what happened with the Centauri, you want the fleet to be an extrapolation of what you see in the show, not a game mechanic based fleet.

And yes I know the G'Quan blows up a lot in the show, it's a large part of why the crit tables are so nasty, but in that case make the G'Quan a lower pl to indicate it's ability. It takes B5 and a G'Quan to take on the Primus right?

Ripple
 
Ripple said:
And yes I know the G'Quan blows up a lot in the show, it's a large part of why the crit tables are so nasty, but in that case make the G'Quan a lower pl to indicate it's ability. It takes B5 and a G'Quan to take on the Primus right?

Ripple

Took a crippled G'Quan and B5 to take on a Secondus/Primus (It never fired beams, which admittedly are a ACTA invention for Centauri).

Still, whenever you see a G'Quan bite it, its fighting horrendous odds. G'Quan versus Ancient Shadow Vessel, G'Quan shielding civilian transport against massive Centauri flotilla, etc.

But yes, I agree wholeheartedly with what you say.

Much like what happened with the Centauri, you want the fleet to be an extrapolation of what you see in the show, not a game mechanic based fleet.

Sums it up perfectly.
 
hey Locarno, yes I do, I also have most of those ships updated to 2nd ed by Morgoth. gimme a couple days to sort em out and I can send them to you

as for the Narn, i do not believe they should have precise on the mag gun, it's a big feckoff niclear charge, it is about as precise as an oil tanker. I don't even want wholesale changes to the Narn, they are not far from where they should be. a decent G'Quan, something to offer a defence, the centair need this a bit too. EA get interceptors, isa get dodge, minbaro get stealth, Narn allegedly get more damage, bit a couple points here and there is not the same as a raft of interceptors for instance
 
Ripple said:
I don't know that folks want the Narn to be the most powerful out there, but I think they want the Narn to live up to the advertising. They are supposed to be some of the toughest ships out there, able to take a pounding and keep hitting.

They want them to live up to the show, where the G'Quan hull was one of the most powerful beam ships in the Army of Light - ie the one they would need to destroy a shadow ship according to G'Kar.

Much like what happened with the Centauri, you want the fleet to be an extrapolation of what you see in the show, not a game mechanic based fleet.

And yes I know the G'Quan blows up a lot in the show, it's a large part of why the crit tables are so nasty, but in that case make the G'Quan a lower pl to indicate it's ability. It takes B5 and a G'Quan to take on the Primus right?

Ripple

I agree with the toughness issue. I wouldn't like to see the G'Quan change PL. you have to remember that the G'Quan in question wasn't at full power and had already been pummeled somewhat. I think from the show it is quite strongly implied that the G'Quans, Primus and Omegas are almost on a par, perhaps the primus should be war level instead?
 
hiffano said:
hey Locarno, yes I do, I also have most of those ships updated to 2nd ed by Morgoth. gimme a couple days to sort em out and I can send them to you

as for the Narn, i do not believe they should have precise on the mag gun, it's a big feckoff niclear charge, it is about as precise as an oil tanker. I don't even want wholesale changes to the Narn, they are not far from where they should be. a decent G'Quan, something to offer a defence, the centair need this a bit too. EA get interceptors, isa get dodge, minbaro get stealth, Narn allegedly get more damage, bit a couple points here and there is not the same as a raft of interceptors for instance

A bit more toughness would be nice, increasing the range on the secondaries on the higher level Narn ships (T'Loth and up) would help too, but the Narn's biggest problem is the gaping hole in the center of their fleet at battle level. The G'Quan is simply very weak. It shoots its firepower off in one turn then is stuck with a wimpy 4d beam that is boresight to boot. The Var'Nic has the same beam and extras at 1pl lower. Narn have to use multiple cheaper level ships to try and get firepower the G'Quan lacks thus costing you the durability that is allegedly the hallmark of the Narn fleet.

The G'Lan is better but only against the Centauri. The other variants are even worse across the board for their PL. Fixing the G'Quans is a big step to beefing up the Narn a bit without unbalancing them. Give them 6d beam, drop the e-mines to 4d and make them slow loading.

Tzarevitch
 
I forgot to add the fact that the Narn lack of a good general-purpose combat ship at raid level makes the lack of a competent battle-level ship even worse. The Narn raid level ships are good vessels but they are all specialists. The G'Sten is the closest at raid but is has an unimpressive main foreward battery. The Narn have to drop all the way to the Thentus for a good all-around vessel at its power level.

Tzarevitch
 
hiffano said:
EA get interceptors, isa get dodge, minbaro get stealth, Narn allegedly get more damage, bit a couple points here and there is not the same as a raft of interceptors for instance

Even that doesn't really work as a rule - look at the Veshatan. It's Minbari, so should have low damage points and lower hull compensated by stealth - correct?

Except, it has the following advantages over the G'Quan

1 more damage point than a G'Quan!
Stealth 4+
A beam with the same number of AD as the G'Quan (slightly shorter range, but F arc and precise so a far, far better weapon IMHO!)
Secondaries with more than double the range, and MB so mostly mitigating against the extra dice of the G'Quans secondaries and hull 6.
Advanced AF 2 vs AF 1
Agile vs Lumbering
AJE vs JE
Speed 12 vs Speed 5
Flight Computer


And the following "disadvantages"

Hull 5 vs Hull 6 (oh, wait, all its weapons are either B or MB, so in a 1-on-1 the G'Quan is effectively hull 4)
No O/S e-mine
Doesn't have any fighters (except it's AAF is plenty to take out the 2 Frazi from the G'Quan)
Low AD secondaries (mentioned before as advantage due to 18" vs 8" range)
8 less crew (oh wait, it's got a FC anyway!)
3 less troops

Now, whilst the list of disadvantages isn't that much shorter than the list of advantages, it's pretty clear that the value of the advantages massively outweighs the disadvantages.

And these are ships at the same PL?!!!?!! :roll:

The more I look at the Veshatan, the more broken it looks and certainly doesn't follow the ethos of the Minbari fleet list - it's more a Bruiser than than the supposed "Bruisers" Bruiser! :)

Regards,

Dave
 
Da Boss said:
katadder said:
lol with all these changes to the narn seems people want them to be the most powerful race out there. why not give them stealth 5+ on all ships as well ;)

Would you disagree with the GQoun and variants having a 6AD beam?

If so what would you change ?

Also is there anything you feel should eb changed about the Narn listing?

yes I would. the narn have alot more secondaries than earth force and thats their style.
I would up the damage/crew to around 65/70.
I would increase the light pulse to standard on g'quans and above so all have some range 10 secondaries.
and I may consider slow loading e-mines.
but just because an omega has 6AD why should the narn? next thing we will have the EA players wanting as many secondaries as the narn and an e-mine too. hell why not make the EA and narn the same so no one can complain. I have no problem with my narn as they are, yes they should be tougher but I am not going to complain about the firepower. try being abbai with 8" guns (and only around the same number of TL AD as the g'quan on the lakara), and a beam with half the range of the narns one.
 
katadder said:
but just because an omega has 6AD why should the narn?
4AD is fine - it should just be forward arc because on screen evidence shows that it is not boresighted. If the WS is F arc so that it "behaves" more like its onscreen counterpart, surely the same logic should apply?

try being abbai with 8" guns (and only around the same number of TL AD as the g'quan on the lakara), and a beam with half the range of the narns one.

I must say, I played against the Abbai last week with my new ISA fleet and the result was not pretty at all. It was embarrassingly one-sided in favour of the ISA. Whilst I do believe the Narn deserve a bump up, the Abbai need a ladder, a lift, and some stairs! :)

Regards,

Dave
 
Foxmeister said:
katadder said:
but just because an omega has 6AD why should the narn?
4AD is fine - it should just be forward arc because on screen evidence shows that it is not boresighted. If the WS is F arc so that it "behaves" more like its onscreen counterpart, surely the same logic should apply?

try being abbai with 8" guns (and only around the same number of TL AD as the g'quan on the lakara), and a beam with half the range of the narns one.

I must say, I played against the Abbai last week with my new ISA fleet and the result was not pretty at all. It was embarrassingly one-sided in favour of the ISA. Whilst I do believe the Narn deserve a bump up, the Abbai need a ladder, a lift, and some stairs! :)

Regards,

Dave

4AD is not fine. Expecially compared to ships in the Narn's own fleet. It has the same beam firepower as the Var'Nic and barely more than the Ka'Toc at 2 pl lower.

Personally I don't mind it being boresight as long at the beams are at least respectable. Hell, reduce the secondaries and the e-mines if necessary.

Yes, G'Quan certainly does suck less than the Abbai in general, but that doesn't mean it is adequate either.

In the show, the beams were the main weapon. It should have respectable beams.

Tzarevitch
 
Tzarevitch said:
4AD is not fine. Expecially compared to ships in the Narn's own fleet. It has the same beam firepower as the Var'Nic and barely more than the Ka'Toc at 2 pl lower.

Well, I would take a 4AD Forward arc beam over a 6AD boresight beam any day of the week. More often than not, I'm unable to target anything other than "chaff" with my boresights, so it could be 10AD and not make a difference to me. Plus, G'Quans firing off bore are clearly seen in the show, making it a far better "fix" IMHO, since it would actually be able to perform as it does on screen.

Regards,

Dave
 
Foxmeister said:
4AD is fine - it should just be forward arc because on screen evidence shows that it is not boresighted.

In the one episode we see the G'Quan fire at an angle, we also see it fire into the side arc. So we should add that.

G'Quan%20firing%20(600%20x%20348).jpg


It also arrives through a jump point at close range (no deviation?) and destroys a Primus in short order. So it should definitely be able to do that.

Of course it takes enough damage that it blows up when it opens a jump point, but we won't mention that. :)

As for boresights, we do see many ships' beams fire only straight forward:
Vorlons (with one exception)
The Excalibur
Avioki
G'Quan (with one exception)
Hyperion
Omega (we see it fire downwards in a couple of episodes and laterally in one)
Whitestar
Drazi

Which pretty much leaves the Minbari and Shadows with beams that fire at angle.
 
Greg Smith said:
Foxmeister said:
4AD is fine - it should just be forward arc because on screen evidence shows that it is not boresighted.

In the one episode we see the G'Quan fire at an angle, we also see it fire into the side arc. So we should add that.

G'Quan%20firing%20(600%20x%20348).jpg


It also arrives through a jump point at close range (no deviation?) and destroys a Primus in short order. So it should definitely be able to do that.

Of course it takes enough damage that it blows up when it opens a jump point, but we won't mention that. :)

As for boresights, we do see many ships' beams fire only straight forward:
Vorlons (with one exception)
The Excalibur
Avioki
G'Quan (with one exception)
Hyperion
Omega (we see it fire downwards in a couple of episodes and laterally in one)
Whitestar
Drazi

Which pretty much leaves the Minbari and Shadows with beams that fire at angle.

well you added minibeams onto an omega because of what is in the show. . .
 
katadder said:
yes I would. the narn have alot more secondaries than earth force and thats their style.
I would up the damage/crew to around 65/70.
I would increase the light pulse to standard on g'quans and above so all have some range 10 secondaries.
and I may consider slow loading e-mines.
but just because an omega has 6AD why should the narn? next thing we will have the EA players wanting as many secondaries as the narn and an e-mine too. hell why not make the EA and narn the same so no one can complain. I have no problem with my narn as they are, yes they should be tougher but I am not going to complain about the firepower. try being abbai with 8" guns (and only around the same number of TL AD as the g'quan on the lakara), and a beam with half the range of the narns one.

I'm not suggesting that the Narn are the weakest fleet in Acta, the Abbai have severe problems even going up against Raiders... not quite sure how they made it through playtesting to be honest...? But even so, the Narn are far and away the weakest fleet of the "Big 4" and do need some attention.

One funny thing that I noticed, if you take a 1e G'Quan (with ship breakers, in 2 banks of 6, a ship which was generally thought underpowered) and play it directly against the 2e G'Quan (which was supposedly upgraded) using 2e rules, it wins over 75% of the time... this suggests the G'Quan has been substantially made worse by the changes it took in 2e. Weak weapons don't matter against hull 6, and a 1 shot AP emine with 6 dice is no substitute for 2 banks of slow loading 1e shipbreakers.

I'd say give the 2e G'Quan an extra 2" on it's pulse secondaries and swap the number of dice of pulse and light ion cannon over, a 5 dice beam (still leaving it 5 dice behind an Omega alltogether...) and 4 dice of slow loading e-mines along with damage 60 and crew 75 would still differentiate it from the Omega without overgunning it.

The Omega has the oft forgotten 4 dice Aft beam, which is a much better deterrant than the Narn rear firepower against jump points opening up behind the Omega, or ships sitting in it's aft arc, along with 4 *good* fighters to help it out against being flanked, which Frazi's just can't do. Combined with the fact that it's combination of hull 6 and 3 interceptors make a complete nonsense of the Narn secondaries, I think it a vastly superior ship to the G'Quan in just about every department.

I'm still in favour of changing the Mag Gun to a non-beam weapon (as much as a replacement for shipbreakers as anything else, to be honest). Drop the slow loading and halve the attack dice on the above stats if you think they're that OTT, but I prefer them as SL with more AD, personally. I think that it gives them more character than just another beam weapon added to the list (and I'm *still* not completely sold on 2e beam rules, especially after the Dilgar Tourney we had the other day. My beam rolls won me the first game, and lost me the second to the extent that there was nothing much me or my opponents could have done to change the way the games played out. I vastly prefer Buger's adaption, to be honest)

I like the Bin'Tak/G'Tal 1 dice interceptors idea (as they're command ships), and dropping the command on the G'Vrahn, and gaining +1 on the Bin'Tak's bonus. I'd also think that giving the Ka'Tan a 2 dice pulsar mine at range 20 instead of 2 dice of TD/OS/E-mine would make it more of an "Escort Destroyer" to my way of thinking.

I think that the Rongoth/Rothan and G'Sten also really need a bit of a tweak, to be honest... none of them are effective choices at their priority level. The Rongoth/Rothan either need *some* all round firepower, or 2 turns. The G'Sten needs more guns or slightly downgunning and shifting back to skirmish level.

Just my 20p worth.
 
katadder said:
Da Boss said:
katadder said:
lol with all these changes to the narn seems people want them to be the most powerful race out there. why not give them stealth 5+ on all ships as well ;)

Would you disagree with the GQoun and variants having a 6AD beam?

If so what would you change ?

Also is there anything you feel should eb changed about the Narn listing?

yes I would. the narn have alot more secondaries than earth force and thats their style.
I would up the damage/crew to around 65/70.
I would increase the light pulse to standard on g'quans and above so all have some range 10 secondaries.
and I may consider slow loading e-mines.
but just because an omega has 6AD why should the narn? next thing we will have the EA players wanting as many secondaries as the narn and an e-mine too. hell why not make the EA and narn the same so no one can complain. I have no problem with my narn as they are, yes they should be tougher but I am not going to complain about the firepower. try being abbai with 8" guns (and only around the same number of TL AD as the g'quan on the lakara), and a beam with half the range of the narns one.

The Narn having more secondaries isn't their style, it is what the designers saddled them with and there is no rhyme or reason for it. You see that exactly once in the show. You see the G'Quan firing its beam in nearly every fight it is involved in. The G'Toc is called in to fight the shadows for its BEAM. As for EA wanting the Narn secondaries, they can have them. I don't know why they would want them. Theirs are better, especially vis a vis the Omega and G'Quan and certainly better in FA.

That's my complaint though. Omegas in the show are mainly seen firing pulse cannon with an occasional beam so what happens, they get 6d beam. G'Quans fire mainly beams with 1 incident each of short-range pulse cannon fire and borederline ineffective e-mine fire yet the G'Quan gets 4d beams and vast arrays of light weapons and a fire and forget e-mine system (which is mostly forgettable). That makes no sense. Increase the beam or at least make the mines slow-loading. The beam would be more in character with the show, but I'd accept either.

Tzarevitch
 
I'd say make it a 6AD beam, Don't start with too much slow loading rubbish the Narn's already have slow loading E Mines for the most part and slow loading annoys me.
 
Tzarevitch has it right... and Greg Smith has it wrong, at least in one way.

He lists ships that only fire bore sighted, but notes the exceptions on a third of them. He doesn't do a percentage of calculation, for number of shots on screen directly forward vs number of shot off sideways. The reality is we just don't have many screen shots for any of these ships.

Given the small number of images we're working with, I would want you to include as much as possible of what is seen in the show. Not call everything that is inconvenient a 'cgi mistake'. At the very least have the intellectual honesty of removing things like the rear beam on the Omega then, as that is acknowledged as one.

We have a rule that covers the fragile nature of the G'Quan, its the crit tables... both the ticking down to destruction rule and sudden instant death from single AD.

Ripple
 
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