slaughterj
Mongoose
- Regarding Quick Draw feat (p.124) and Drawing a Weapon (p.169):
Drawing a Weapon says "If you have a base attack bonus of +1 or higher, you may draw a weapon as a free action combined with a regular move." The Quick Draw feat allows you to "draw a weapon as a free action instead of as a move action", and requires a BAB +1. So basically the Quick Draw feat allows you to draw quickly without doing it during a move action (which a BAB +1 allows), thus with Quick Draw you can take full round attack actions, unlike with Drawing a weapon?
- Akbitana is on the book cover in Corinthia, but is described in Shem, and moved to Shem on the downloaded map. What are the other major fixes on the downloaded map?
- The Reputation modifier by distance seems pretty high, a -10 for a neighboring town means that an average 10th level character will be virtually unknown??
- Weapon size (p.132) versus weapon weight (p.133) seems a bit confusing. Weapon size says a light weapon is 2 size categories smaller than the wielder, a 1H weapon is one size smaller, and a 2H weapon is the same size. Weapon weight says that the weight given is for a Medium version of the weapon, 1/2 for small weapons, x2 for large weapons. Taking these two together, a broadsword is a 1H weapon thus is in the small category (as such are 1 size smaller than the user, and the typical user is Human, thus medium size), with a 2 1/2lb weight, but since it is small, its weight is supposed to be halved? This makes no sense when reading these two sections together - I'm sticking with the weight on the chart being the weight of typical weapons weilded by humans and not worrying with those two sections.
- Range Increment (p.133) says that each full increment imposes a cumulative -2 penalty on the attack roll. Some weapons such as Poinard, only have a 5ft range increment, so it would seem there is a -2 penalty to throw it at someone in an adjacent square, yes? And a dagger with a 10f range increment gets the -2 if someone is one further square away, yes?
- Flatfooted (p.161, and see p.158) seems to indicate that even if two people are facing off against one another, with weapons drawn, intent to attack, that whoever was the second to act (lower initiative presumably) would be considered flatfooted and therefore easy as hell to hit?! That seems excessive, should instead be an awareness thing. (This also seems like a D&D holdover, and maybe just isn't written up too well.)
- Armor (p.163) takes 1d4 damage when it takes massive damage, and each 1 DR to repair costs 20% of the armor - this means that upon taking 2 20+ hits, any armor on average with have taken 5 damage, thus 100% the cost of the armor?! That seems excessive, is that correct?
- How do coup de grace and the massive damage rule work together?
Thanks for any help on these!
Drawing a Weapon says "If you have a base attack bonus of +1 or higher, you may draw a weapon as a free action combined with a regular move." The Quick Draw feat allows you to "draw a weapon as a free action instead of as a move action", and requires a BAB +1. So basically the Quick Draw feat allows you to draw quickly without doing it during a move action (which a BAB +1 allows), thus with Quick Draw you can take full round attack actions, unlike with Drawing a weapon?
- Akbitana is on the book cover in Corinthia, but is described in Shem, and moved to Shem on the downloaded map. What are the other major fixes on the downloaded map?
- The Reputation modifier by distance seems pretty high, a -10 for a neighboring town means that an average 10th level character will be virtually unknown??
- Weapon size (p.132) versus weapon weight (p.133) seems a bit confusing. Weapon size says a light weapon is 2 size categories smaller than the wielder, a 1H weapon is one size smaller, and a 2H weapon is the same size. Weapon weight says that the weight given is for a Medium version of the weapon, 1/2 for small weapons, x2 for large weapons. Taking these two together, a broadsword is a 1H weapon thus is in the small category (as such are 1 size smaller than the user, and the typical user is Human, thus medium size), with a 2 1/2lb weight, but since it is small, its weight is supposed to be halved? This makes no sense when reading these two sections together - I'm sticking with the weight on the chart being the weight of typical weapons weilded by humans and not worrying with those two sections.
- Range Increment (p.133) says that each full increment imposes a cumulative -2 penalty on the attack roll. Some weapons such as Poinard, only have a 5ft range increment, so it would seem there is a -2 penalty to throw it at someone in an adjacent square, yes? And a dagger with a 10f range increment gets the -2 if someone is one further square away, yes?
- Flatfooted (p.161, and see p.158) seems to indicate that even if two people are facing off against one another, with weapons drawn, intent to attack, that whoever was the second to act (lower initiative presumably) would be considered flatfooted and therefore easy as hell to hit?! That seems excessive, should instead be an awareness thing. (This also seems like a D&D holdover, and maybe just isn't written up too well.)
- Armor (p.163) takes 1d4 damage when it takes massive damage, and each 1 DR to repair costs 20% of the armor - this means that upon taking 2 20+ hits, any armor on average with have taken 5 damage, thus 100% the cost of the armor?! That seems excessive, is that correct?
- How do coup de grace and the massive damage rule work together?
Thanks for any help on these!