When I ran my opening game I used a few flip mats from Paizo.
I've been thinking that maybe getting a few more might prove useful since so far it looks like i can get this game settled around a village initially for a campaign but was looking for a second (or more) opinion on this just so i don't go overboard.
My current plan is to have map for village square, the hilltop I used previously along with the flip top map for the crypt of the everflame for the dungeon they're currently wandering through.
Am thinking about adding a tavern map along with a keep and perhaps a prison map but thats where I'm wondering if I should hold my horses until they get far enough to start discussing what their characters' are planning?
Two are playing a set of noble siblings with the other two playing barbarians one a woodsman (I think i described him as a tracker last time) and the other a blacksmith.
Now the blacksmith's player has shown interest in upgrading his equipment with iron which shouldn't be difficult since if they keep the village as their base he has his character's own forge, I was thinking of eventually having the keep become the noble siblings home but thats dependant on what they want to do next.
I was wondering what would you do in this instance?
I listened to a podcast that said once you've got your first adventure sorted your next task should be what's your second, third and so on and I'm slowly getting a picture where I can centre this around the village with the player character's becoming important members of the settlement as it becomes clearer whats going on.
I'm currently thinking about having them discover a cult is trying to usurp their homeland and bring them into conflict with an empire located on the mainland.
I've been thinking that maybe getting a few more might prove useful since so far it looks like i can get this game settled around a village initially for a campaign but was looking for a second (or more) opinion on this just so i don't go overboard.
My current plan is to have map for village square, the hilltop I used previously along with the flip top map for the crypt of the everflame for the dungeon they're currently wandering through.
Am thinking about adding a tavern map along with a keep and perhaps a prison map but thats where I'm wondering if I should hold my horses until they get far enough to start discussing what their characters' are planning?
Two are playing a set of noble siblings with the other two playing barbarians one a woodsman (I think i described him as a tracker last time) and the other a blacksmith.
Now the blacksmith's player has shown interest in upgrading his equipment with iron which shouldn't be difficult since if they keep the village as their base he has his character's own forge, I was thinking of eventually having the keep become the noble siblings home but thats dependant on what they want to do next.
I was wondering what would you do in this instance?
I listened to a podcast that said once you've got your first adventure sorted your next task should be what's your second, third and so on and I'm slowly getting a picture where I can centre this around the village with the player character's becoming important members of the settlement as it becomes clearer whats going on.
I'm currently thinking about having them discover a cult is trying to usurp their homeland and bring them into conflict with an empire located on the mainland.