A question about the Scouting reroll abilities

Enalut

Mongoose
A quick question that came to my mind recently while reading the discussion of the Narn E-mines that can cancel SA's--including un-CAFing a ship:

Does a Scout ship have to be functioing at the time a ship fires in order to redirect its fire?

Example, I have a a Corvan that is redirecting fire for a Primus (Battle Laser) on another ship. The Corvan makes its re-direct role, but is destroyed before the Primus fires. Does the Primus still get to reroll misses?

And does it matter if the scout is only crippled and looses its scout ability? Or if the Scout is only reducing stealth?
 
Enalut said:
A quick question that came to my mind recently while reading the discussion of the Narn E-mines that can cancel SA's--including un-CAFing a ship:

Does a Scout ship have to be functioing at the time a ship fires in order to redirect its fire?

Example, I have a a Corvan that is redirecting fire for a Primus (Battle Laser) on another ship. The Corvan makes its re-direct role, but is destroyed before the Primus fires. Does the Primus still get to reroll misses?

And does it matter if the scout is only crippled and looses its scout ability? Or if the Scout is only reducing stealth?

If the scout loses the Trait Scout through either crippling or distruction, the effects of the redirect end immediately. In the above example, the Primus would NOT get the re-roll.


Dave
 
Dave is correct, if the scout dies all your ships which have yet to fire do not get the benefits of the redirect. It is lost.

The only exception to this is Scanners To Full performed by an auxillary craft, which mysteriously stats in place even if the fighter is killed. *shrug*
 
Burger said:
The only exception to this is Scanners To Full performed by an auxillary craft, which mysteriously stats in place even if the fighter is killed. *shrug*
Seems fighters have communicated their intel to all ships by the time they die, hence the bonus still applies - which is why I think scout redirects should also remain in play when the scout is destroyed. **two shrugs**
 
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