GhengisRexx
Mongoose
I am coming back to Traveller after a very long absence. (CT, 1980s). I have been looking at the high guard rules and tinkering with the ship design rules preparing to run the Pirates of Drinax campaign. With the play test rules it seems very cheap and easy to get high M drive ratings. The cost in space does not increase proportionally to the increase in thrust. Based on this, it seems like a no brainer to design with the highest possible thrust allowed by TL. "Speed is life."
If this is correct it raises two concerns. This largest being that if all the older designs were limited to Thrust 6, 20 some odd years of classic designs are somewhat obsolete. ("Oh, a dragon class SDB. How quaint. It only has 6 g acceleration, see you later! " )
The second concern is that any design system should offer hard choices and compromises. If I can make a ship 10 - 15% faster for only 1% of my internal hull space. that is not a choice, and it would seem that nearly all designs would logically max out M drive.
I know a few of you out there are busily testing capital ships and fighters, and clearly have been at this a while. I would love to hear your reply.
If this is correct it raises two concerns. This largest being that if all the older designs were limited to Thrust 6, 20 some odd years of classic designs are somewhat obsolete. ("Oh, a dragon class SDB. How quaint. It only has 6 g acceleration, see you later! " )
The second concern is that any design system should offer hard choices and compromises. If I can make a ship 10 - 15% faster for only 1% of my internal hull space. that is not a choice, and it would seem that nearly all designs would logically max out M drive.
I know a few of you out there are busily testing capital ships and fighters, and clearly have been at this a while. I would love to hear your reply.