A
Archer
Guest
How simple, and very effective 

Don Allen said:It seems like a "point buy" system would alleviate the problem that many see in the Dex and Combat rules though.
algauble said:Instead of having Combat Experience determine CAs, why not have Combat Experience (Advanced) Skill produce a bonus to the SR roll?
Archer said:algauble said:Instead of having Combat Experience determine CAs, why not have Combat Experience (Advanced) Skill produce a bonus to the SR roll?
If you check my suggestion above, you will find that it does both.
algauble said:Archer said:algauble said:Instead of having Combat Experience determine CAs, why not have Combat Experience (Advanced) Skill produce a bonus to the SR roll?
If you check my suggestion above, you will find that it does both.
Am I understanding your suggestion correctly that a character who hasn't taken the Combat Experience Skill would have 1 CA and roll 1d10 for SR (not adding average of (dex+int) or anything else)? ie you're replacing both dex as determiner of CA and (dex+int)/2 as determiner of strike rank with Combat Exp. Skill determining both?
Don Allen said:How in the world are all of the characters going to have high Dex to start with with random rolls?
Don Allen said:If using the roll and swap method I would never put a Dex lower than 13 anyways if I were making a character that has any sort of physical aptitude or fighting skill.
Don Allen said:Oh, I see. I was wondering why some were having a problem with the new Runequest. Now I see it's mostly those who have played it in the past a lot and are comparing it to those previous editions and how it was done in those. Whenever I make a d20 character I make sure STR and DEX are my high stats if I am a fighter type and coming from that perspective it is totally normal.
I see now that it's not an problem with the game itself (the game seems to work fine with CA derived from DEX) but a problem with how it is different (and in your opinion worse) than previous editions.