EDG said:This demonstrates that you have absolutely no idea how 4e works at all. There's a LOT of internal logic and consistency in 4e, and the fact that everyone has at-will/encounter/daily powers doesn't necessarily mean that "everyone has magic powers", it just means that everyone has stuff that they can do at-will, or once per encounter, or once per day. That may be anything from "fire a magic missile" to "do a cleave attack with a weapon".
Something that looks like a magic and works like a magic is a magic. Same thing which is just renamed. Not to mention it's stupid logic. By D&D4e logic I could throw dagger just once per day regardless of how many daggers I have with me because that ability happens to be daily...
And why I can't cleave more than once? Why can I only once per day make attack that makes opponent bleed? What the bloody logic that is? Only case that has any logic whatsoever is if that's magic power. And funnily enough that's what they are.
Funny, I remember playing basic D&D and that's pretty much "all it was good for" too - along with most of the editions since then too. D&D's always been combat-heavy, but that's certainly not all it can do, and 4e is no different. It's all in how the DM runs the game, not in the rules.
You could do other stuff with 3.5E for sure. But 4th ed decided to scrap that and concentrate on simple combat with added bonuses of every combat must be beatable by the adventures mentality because kids can't be bothered to think that avoiding combat once in a while might be a good idea. Oh no! What's fun avoiding combat when you can go in and hack them apart instead?
Again, you have no idea what you're talking about - raising the dead back to life in D&D is not an easy proposition.
Lol. When rulebook ITSELF mentions that soon even death is no obstacle yeah right. Sure it takes few levels but that's hardly issue. Once you have that you are raising them back in no time.
Even D&D4e RULEBOOK disagrees with you on this one. Death is no problem whatsoever in D&D world so why are humans supposedly in such a danger from evil guys when there's no worry about death?
I have the rules and I have played with the rules. They stink. They have no support for non-combat related stuff so if you want non-combat stuff you have to create them from get-go. At which point might just as well scrap them. Official scenarios are tons of combats and little else. Their basic rules for them is: 3-4 combat encounters each lasting about 45-60 minutes(which in itself is stupidly long for one combat encounter).
Oh and nevermind the stupidity that magic items guarded by monsters aren't supposed to be USED by the monsters. "Oh yeah I guard this sword of all-slaying +10 but I'm instead going to fight you with my short sword instead".
Whole rulebook and their design principles are just full of idiotism. They simply decided to forget RPG'ers and concentrate on making hack&slash for kids who aren't interested in detailed plots or worlds(heck they have ADMITTED destroying detailed forgotten realm setting in place of adventure full realm. And then their internal logic gets into fore again that one of the shining spots in the world has about 1000 people crammed into 17 buildings. Yeah right). Yup that's smart. Destroy detailed setting so that kids don't have to worry about depth and deep history and can concentrate on killing tons of monsters which are just stat blocks with virtually no information about them. The monster manual is just a disgrace. Just stats but very little to no information about what makes those creatures. What a bloody hell is beholder anyway? Unless you have previous edition stuff you don't have a clue because D&D4e doesn't bother to explain it. And why should they? Kids aren't interested in that. They just want to hack&slash.