These questions have come up as we have been discussing the upcoming new rules (and a few fo teh older ones) and it would be nice for Mongoose to preempt some rules "discussions" by actually addressign them in teh forthcoming rules:
1) Auxilary Craft and Hyperspace:
a) can Aux craft open thier own Jump Points (as opposed to a Jump gate?
b) Can Fighters be launched by ships in Hyperspace so that a ship can come into normal space with some or all its fighters deployed?
c) How do fighters behave when they come through a jump point? can they act normally or are they subject to the same restrictions as ships (unless they possess AJP)?
2) Point Defence Weapons, can they attack Ships? What about ships that are trying to skindance?
3) Can Fighters Running CAP be individually targetted themselves by:
a) other Aux craft so as to allow other ships to engage the ship?
b) by point defense weapons of ships that are in range?
c) by a ships general armorment?
4) Can Minibeams be CAF'ed?
5) Can atmospheric ships use thier principle weapons in the atmosphere of a a planet to target emplacements and or troops?
6) Can Agile ships still take turns as normal if they allstop? Such as move 1/4 spped make a turn and then move 2" more and take thier second turn, if this is less than 1/2 thier movement?
7) Can energy mines be redirected by a scout?
Edit: 8) Do ships that are skin dancing get thier dodge if shot at my precise weapons?
I am sure there are more, but thesea re the only ones I can recall at work.
Please feel free to suppliment this list.
I hope to spark a depate about these, but also to encurage Mongoose to try to think about how certain rules will play together and preempt debates that may arise.
1) Auxilary Craft and Hyperspace:
a) can Aux craft open thier own Jump Points (as opposed to a Jump gate?
b) Can Fighters be launched by ships in Hyperspace so that a ship can come into normal space with some or all its fighters deployed?
c) How do fighters behave when they come through a jump point? can they act normally or are they subject to the same restrictions as ships (unless they possess AJP)?
2) Point Defence Weapons, can they attack Ships? What about ships that are trying to skindance?
3) Can Fighters Running CAP be individually targetted themselves by:
a) other Aux craft so as to allow other ships to engage the ship?
b) by point defense weapons of ships that are in range?
c) by a ships general armorment?
4) Can Minibeams be CAF'ed?
5) Can atmospheric ships use thier principle weapons in the atmosphere of a a planet to target emplacements and or troops?
6) Can Agile ships still take turns as normal if they allstop? Such as move 1/4 spped make a turn and then move 2" more and take thier second turn, if this is less than 1/2 thier movement?
7) Can energy mines be redirected by a scout?
Edit: 8) Do ships that are skin dancing get thier dodge if shot at my precise weapons?
I am sure there are more, but thesea re the only ones I can recall at work.
Please feel free to suppliment this list.
I hope to spark a depate about these, but also to encurage Mongoose to try to think about how certain rules will play together and preempt debates that may arise.