Before the waves of errata set in, the various amounts of cargo boxes a given Squadron Scale Ship Card was shown to have in Federation Commander was added to the Hull boxes in order to generate a unit's Damage scores. (For example, the Orion CR Ship Card has 5 C Hull boxes and 5 Cargo spaces in Squadron Scale; add those together, multiply by 2, and you have Damage 20/7.)
However, this pattern threw up some very odd Damage scores for civilian craft; to the point where each was would down considerably in later revisions, by getting rid of the damage added by cargo boxes. (So, the likes of the Armed Priority Transport went from 16/6 down to 4/2.)
In all of this, there isn't much of an account taken for the kind of cargo storage there would be on such craft; the kind of detail that might be useful in a campaign, or perhaps in a convoy or supply scenario.
So, could there be a Cargo X trait added in, which would show exactly how much space a given cargo-carrying vessel can transport?
(I'm thinking of the way in which the Admiralty Edition of Starmada handled things for its own Star Fleet conversion; which included a Cargo score that was broadly relative to the amount of Cargo boxes on the Ship Card proper.)
In this case, rather than use any sort of multiplier, one could simply abstract down the capacity to literally the amount of boxes on the Ship Card; so a Free Trader would have Cargo 12 (and a Prime Trader Cargo 6), a Small Freighter woudl have Cargo 25, and so forth.
In SFB, there are differences in how many "cargo spaces" each on-SSD box can carry; particularly for Orion ships. However, that kind of detail could simply be abstracted; it already is in FC.
So, would it make sense to have a Cargo X trait factored into a later revision, in order to give the various transports a little more to do in the right scenarios?
However, this pattern threw up some very odd Damage scores for civilian craft; to the point where each was would down considerably in later revisions, by getting rid of the damage added by cargo boxes. (So, the likes of the Armed Priority Transport went from 16/6 down to 4/2.)
In all of this, there isn't much of an account taken for the kind of cargo storage there would be on such craft; the kind of detail that might be useful in a campaign, or perhaps in a convoy or supply scenario.
So, could there be a Cargo X trait added in, which would show exactly how much space a given cargo-carrying vessel can transport?
(I'm thinking of the way in which the Admiralty Edition of Starmada handled things for its own Star Fleet conversion; which included a Cargo score that was broadly relative to the amount of Cargo boxes on the Ship Card proper.)
In this case, rather than use any sort of multiplier, one could simply abstract down the capacity to literally the amount of boxes on the Ship Card; so a Free Trader would have Cargo 12 (and a Prime Trader Cargo 6), a Small Freighter woudl have Cargo 25, and so forth.
In SFB, there are differences in how many "cargo spaces" each on-SSD box can carry; particularly for Orion ships. However, that kind of detail could simply be abstracted; it already is in FC.
So, would it make sense to have a Cargo X trait factored into a later revision, in order to give the various transports a little more to do in the right scenarios?