5628 AD: What if the Jump Drive was TL 15?

Tom Kalbfus

Mongoose
Here is an idea for an alternate Traveller setting. In this one the Jump Drive is a tech level 15 technology, that is all jump drives 1 through 6 are discovered at once, the usual rules apply for jump drives, they just are invented at this higher tech level. The year is 5628 AD, this is the same year as 1103 Imperial, but in this setting the Imperium never was, the Jump drive was a recent development, occurring within the last century, before that every other technology was in place and on schedule as per the classic Traveller setting. One other difference, there were no Ancients, and thus there were no Extra Solar humans, encountered when mankind first traveled to the stars, the other races are present, the Aslan, the Vargr, the hivers etc. Chirpers exist, but they never were the Ancients. Travel was accomplished by the amazing maneuver drive, it made travel to the stars easy when used in conjunction with low berths. Low berths in this campaign are much more reliable than in the classic campaign, that is because they were so necessary for interstellar travel in the absence of the Jump Drive until recently, much work went into making new ad improved models that were never bothered with in the standard classic campaign. the other races in this campaign didn't independently develop the Jump Drive, the humans were the first in this part of the Galaxy at least.

If we take these assuptions, what does this Traveller campaign setting look like? Would anyone care to speculate?
 
That sounds a lot like the setting of Mindjammer (except it's more like 12000 AD, but with FTL being developed around 200 years ago.

In any case, you'd have lots of human colonized planets (likely well more than 1000), many of which have had colonies for several thousand years, meaning they have completely independent languages and cultures, and may have a few nearby colonies of their own. Many worlds would have kept in minimal touch via message laser or meson comm (if those have interstellar range), but other worlds wouldn't have bothered. You'd also have a vast array of TLs, since some worlds would be very high tech indeed, others would have regressed to various low TLs, and some would have had thriving civilizations that lasted for thousands of years, and were then wiped out via war or natural disaster.

If jump drive was only invented a century ago, then there would be many human colonies waiting for a visit by the first jump ship, and while Aslan and Hivers have likely both been contacted, no contact may have yet been made with the Vargr. Also, there's a fascinating possibility of worlds where humans have been living with Aslan, Hivers, or Vargr for several thousand years, because a colony ship from one species happened to arrive at a world colonized by the other and the 2 sets of colonists managed to get along (which would not be all that uncommon, since both groups can guarantee that no one will be coming by to help either of them out for decades). Those mixed-species colonies would be fascinating and strange.

One huge question is whether any of the aliens discovered jump drive on their own. I'd definitely say the Hivers developed it on their own, but also fairly recently, but would say that the Vargr got it from the Hivers and the Aslan (very recently indeed) got it from humans.
 
No Vilani, Zhodani, Syleans or Darrians. All products of forced transplanting by the Ancients.
Chirpers are limited to one planet then. Same reason. Droyne might exist (not Ancients) but limited to one planet.
No Two Thousand Worlds.
No Hive Federation.
If everything is the same, except no jump drive until 1103 there one thing you still have to resolve.
In the OTU, the Aslan had ended a world war with nukes and were about to get into second one, except for the fact a Second Imperium ship crashed on Kusyu, allowing the Aslan to reverse engineer Jump Drive. How did the Aslan survive the land imperative until 1103 when they almost destroyed themselves by -1999 already.
Others worried about the renewed threat of population pressure. The rebuilding fuelled by the economic boom and opportunities offered by new technologies had absorbed much of the surplus energy of the males but now a new and much larger generation of males was reaching the age of akhuaeuhrekhyeh and these males demanded territory. Vicious duels were fought between sons to inherit their father’s estates and the number of second challenges (where a younger son challenges the winning brother) rose sharply for the first time in a generation. The Hierate’s shaky political system proved inadequate to maintain the tradition of limited war in the face of such pressure. Something had to give. - MgT Alien Module 1: Aslan pg. 57
 
Reft Sector would still be populated and therin lies the answer to Charted Space being a little bit more populated. The sector was populated by humans from Earth that launched in 2050AD and later using slower than light ships which and arrived in Reft Sector in the 4500s. In the OTU, they launched regardless of Vilani existing or not. Their migration predates First Contact. So in your proposed universe Tom, they would still exist. By 5628AD they will have been settled for 1100 years, untainted by the arrival of the misjump arrival of the Imperial Strike Cruiser El Dorado in 5501AD (Reft Sector pg. 27)

So the answer is NAFAL (Not As Fast As Light) travel. Traveller 5 rules have in its design system NAFAL. Though MgT High Guard has no design system element for it, the history of the OTU clearly shows that could happen.

This still might not save the Aslan though. Billions of males and only 100,000 can leave at a time? The engineering and economic challenges as written for the humans were pretty daunting...
 
It breaks the setting.

Everything seems tied up with the Ancients, the manipulation of gravity technology and it's subsequent development of the jump drive at technological level nine.
 
Condottiere said:
It breaks the setting.

Everything seems tied up with the Ancients, the manipulation of gravity technology and it's subsequent development of the jump drive at technological level nine.
Clearly it breaks OTU, so work it from the basis of an ATU. The big point of divergence IS "Yaskodray was never born". Tom that is really the thrust of what you are asking...

I don't agree about EVERYTHING tied to ole Yaskodray and his kin.
From a Traveller 5 rules perspective, gravity manipulation can develop amongst any species and I do not recall the Vilani, Terrans or K'kree getting it from an outside source. The K'kree are suspect, but still give me a source and a page number indicating the benefactor. Jump Drive, Fusion Plus and Reality Manipulation are the known "Paradigm Shift Technologies".
 
The Solar System is much more heavily populated, without a jump drive about half the people who colonized space stayed within the Solar System, the most densely inhabited portion of the Solar System is the Asteroid Belt, with its capital on Ceres. Ceres is terraformed and grav plated. The inner planets of the Solar System look like this:
latest

Mercury
terraforming-venus.jpg

Venus
a17_h_148_22725.gif

Earth
maxresdefault.jpg

The Moon
558929e1f39797f343753b2b07a4f817.jpg

Mars
project_terraform__inner_worlds_by_tophattruffles-d9datxc.jpg

The Inner Planets
 
Tom Kalbfus said:
The Solar System is much more heavily populated, without a jump drive about half the people who colonized space stayed within the Solar System, the most densely inhabited portion of the Solar System is the Asteroid Belt, with its capital on Ceres. Ceres is terraformed and grav plated. The inner planets of the Solar System look like this:
Those all make sense, except Mercury - you'd either need to move it further from the Sun (and turning lots of asteroids into raw materials for colonies would require vastly less energy, time, and labor thanthat) or shield it from the sun with some form of technomagic.
 
Nathan Brazil said:
No Vilani, Zhodani, Syleans or Darrians. All products of forced transplanting by the Ancients.
However, given that you could easily have similar civilizations founded by fast STL colony ships that have existed for as long as 3000 years, you could have something like any of the these created through a mixture of time, adapting to alien worlds, and genetic engineering. If the proto-Zhodani colonists landed on the Chirper homeworld, then they could have learned psi. Even better, with 2500-3500 years to work with, any of these worlds could have a dozen or more colonies of their own that were founded as long as 1500 years ago using yet more fast STL ships. Having 20 Zhodani worlds that are all relatively close to one another and in close contact via message laser is far from impossible.

Chirpers are limited to one planet then. Same reason. Droyne might exist (not Ancients) but limited to one planet.
Yep, unless the Droyne hit TL 9 and developed STL starships.

No Two Thousand Worlds.
No Hive Federation.
If humans created lots of STL colonies, I can easily see the Hivers and K'Kree doing the same. There wouldn't be any sort of war between them since STL war makes no sense, but they could both have hundreds or even a thousand colony worlds.
 
Nathan Brazil said:
No Vilani, Zhodani, Syleans or Darrians. All products of forced transplanting by the Ancients.
However, given that you could easily have similar civilizations founded by fast STL colony ships that have existed for as long as 3000 years, you could have something like any of the these created through a mixture of time, adapting to alien worlds, and genetic engineering. If the proto-Zhodani colonists landed on the Chirper homeworld, then they could have learned psi. Even better, with 2500-3500 years to work with, any of these worlds could have a dozen or more colonies of their own that were founded as long as 1500 years ago using yet more fast STL ships. Having 20 Zhodani worlds that are all relatively close to one another and in close contact via message laser is far from impossible.

Chirpers are limited to one planet then. Same reason. Droyne might exist (not Ancients) but limited to one planet.
Yep, unless the Droyne hit TL 9 and developed STL starships.

No Two Thousand Worlds.
No Hive Federation.
If humans created lots of STL colonies, I can easily see the Hivers and K'Kree doing the same. There wouldn't be any sort of war between them since STL war makes no sense, but they could both have hundreds or even a thousand colony worlds.
 
Your 'colony' ships would be bloated fuel ticks with extremely tiny usable space and it still takes hundreds or even thousands of years to crawl between worlds. You take chances as to what is available in other systems since scout explorers would be impossible in any sane time frame. You would be sending suicide missions to colonize worlds with no real goal except maybe just to populate.

That said, the various races could keep developing the tech levels within their solar systems and exploit the resources within with the aid of the maneuver drive that makes interplanetary travel economical and efficient. It could take hundred or thousands of years to achieve jump technology but by that time, the home system will be at the top of science and its product thereof. We can only hope the advances make a focused effort to create a paradise throughout. It would be a big, pardon the expression, jump starting with the ability to cover 6 parsecs when jump drives are discovered and you expand with a TL 15 culture. It would be interesting if weapons technology would keep pace without the threat of external aggression for so long though there may be a history of interplanetary or even localized aggression on the homeworld.

Aslans could still develop their own drives with so much time to research just like the other worlds. Vilani might actually be the poor kid on the block as their conservative nature might suppress a need to develop their technology compared to Terrans. Terrans might be the big winners sweeping across the galaxy though the biggest competition could be the Hivers. The known galaxy could be a Terran empire rather than an Imperium and other 'major races' could become subjects. Be interesting to see the K'kree contained.
 
heron61 said:
Tom Kalbfus said:
The Solar System is much more heavily populated, without a jump drive about half the people who colonized space stayed within the Solar System, the most densely inhabited portion of the Solar System is the Asteroid Belt, with its capital on Ceres. Ceres is terraformed and grav plated. The inner planets of the Solar System look like this:
Those all make sense, except Mercury - you'd either need to move it further from the Sun (and turning lots of asteroids into raw materials for colonies would require vastly less energy, time, and labor thanthat) or shield it from the sun with some form of technomagic.
The population of the Solar System is in the tens of trillions, though it doesn't seem crowded, About half the objects in the Asteroid belt are space colonies, the other half are raw asteroids that are still being mined for materials. Ceres is grav plated and terraformed, although it is divided up into city grids, and it supplements the sunlight it gets with artificial lighting from very tall street lights, each one is about a kilometer high, and it covers a large area of Ceres. There is a lot of green space on Ceres, but plenty of residences and businesses as well, it also has a class A starport, it is the Capitol of the Solar Union. Also in the asteroid belt are lots of factories that build Jump drives for export, this is how planets with tech levels lower than 15 manage to get Jump drives, it is a booming business, only tech level 15 societies can manufacture them, so there are lots of customers. Stellar nations are a relatively new thing, without the Jump Drive technology, they couldn't really exist. The Solar Union consists of the Solar System only at this point, other nearby systems have their own governments, further out towards the edge of settled space we have actual multi-system stellar nations that have been enabled by Jump Drive technology.
 
Reynard said:
Your 'colony' ships would be bloated fuel ticks with extremely tiny usable space and it still takes hundreds or even thousands of years to crawl between worlds. You take chances as to what is available in other systems since scout explorers would be impossible in any sane time frame. You would be sending suicide missions to colonize worlds with no real goal except maybe just to populate.
Well actually, if you assume a starship can operate for 4 weeks, and the low berths have a low power mode, a ship which can operate for 4 weeks and which has a maneuver drive of 6 can accelerate over two weeks to a cruise velocity of 72,576,000 meters per second. That is by accelerationg at 6-Gs or 60 meters per second squared, this is 0.24192 of the speed of light, which is not a bad cruise velocity. It would take 18.188 years to reach Alpha Centauri with this kind of maneuver drive. The Crew would live on board the starship while its acceleration, artificial gravity would shield them from the 6-Gs of acceleration. After two weeks of acceleration, they would put the ship's systems on a timer to automatically shut down, they would activate the low berths and climb into them. The low berths would inject drugs into their blood stream to induce unconsciousness, and they cryoprotectants and their body temperatures are lowered to prevent ice crystallization, then they are frozen solid, the ship's timer counts down to zero, the ship's power plant is shut down, and atomic clock on standby power ticks away the 18.188 years, and then powers up the ship's systems again, the life support system is activated, as the power plant powers up, the occupants of the low berths are thawed out, the cryoprotectants are removed from their systems, their pulmonary systems are given an electrical jolt to get the heart beating again. The occupants of the low berths slowly arise from their slumber, they put on clothes, activate the ship's maneuver drive to begin deceleration as they approach Alpha Centauri, they arrive with near empty fuel tanks, land on the planet's surface, deploy hoses to pump in water to the fuel power plant so they can make the return journey back to the Solar System, and the off load their colonists.

I'd say tickets are fairly expensive, because the owners of the starship, have to make payments to the bank that provided the starship load, each time they return, and this has to be financed by the sale of tickets over relatively few voyages. Each round trip takes 36.376 years, about three trips are needed to pay off the cost of building the starship.

The subsidized Merchant can be modified for STL Travel. (I'm using 1st edition rules here.) First we yank out the Jump drive, this adds 20 tons to cargo, which is now 225 tons. Fuel remains at 52 tons, the Subsidized Merchant has a thrust of 1, and it can operate for four weeks, it has a maneuver drive C. Looking back at page 107, I find that Maneuver Drive C consumes 6 tons of fuel every 2 weeks, there are 52 tons of fuel for it to consume, This means the starship can operate for an entire year using the jump fuel plus its original maneuver fuel. Accelerating for half a year at 10 meters per second squared gives us a cruise velocity of 157,248,000 meters per second, which is 0.52416 of the speed of light, it would take 8.394 years for that starship top reach Alpha Centauri from the Solar System. The Ship has 225 tons of cargo space, 56 tons are low berths for 112 colonists, each colonists gets to bring 1.5 tons of supplies to their new home in the ship's cargo hold. If you subtract the cost of the Jump Drive, the ship costs 67,182,000 credits, assume the owners of the starship took out a 100 year starship loan, over the life time of that loan the starship makes 5 round trips to Alpha Centauri and back. The interest rate of that loan is 3% annually. Five payments are made to the bank, once every 20 years Cr13,436,400 credits of principle, the interest payments are Cr10,831,233, Cr21,662,465, Cr32,493,699, Cr43,324,932, and Cr54,156,165 for total interest payments of Cr162,468,494, dividing this by 5, we get Cr32,493,698.8, add in one fifth of the principle and we get Cr45,930,099, divide this amount by 112 colonists an we get a ticket price of Cr410,090 per person. We can discount this a little bit, the payments are made once every 20 years. Assume a savings account earns 2% annually, over 20 years this comes to a 1.486 times what was deposited at the beginning of 20 years so we divide by this amount to arrive at a ticket price of Cr275,969 per person, for a family of four this would be Cr1,103,876.
Each family would only be traveling once in their lives, so they take out loans from the bank to buy their tickets.

How does this sound?

That said, the various races could keep developing the tech levels within their solar systems and exploit the resources within with the aid of the maneuver drive that makes interplanetary travel economical and efficient. It could take hundred or thousands of years to achieve jump technology but by that time, the home system will be at the top of science and its product thereof. We can only hope the advances make a focused effort to create a paradise throughout. It would be a big, pardon the expression, jump starting with the ability to cover 6 parsecs when jump drives are discovered and you expand with a TL 15 culture. It would be interesting if weapons technology would keep pace without the threat of external aggression for so long though there may be a history of interplanetary or even localized aggression on the homeworld.

Aslans could still develop their own drives with so much time to research just like the other worlds. Vilani might actually be the poor kid on the block as their conservative nature might suppress a need to develop their technology compared to Terrans. Terrans might be the big winners sweeping across the galaxy though the biggest competition could be the Hivers. The known galaxy could be a Terran empire rather than an Imperium and other 'major races' could become subjects. Be interesting to see the K'kree contained.
I think I would set a ticket price of an interstellar trip at Cr275,000 per person, with 3 trips going out and 2 trips coming back, the starship's don't come back empty, this covers a trip of out to about 1.4 parsecs. Each passenger it entitled to 1.5 tons of cargo space onboard the starship. Once the Jump Drive is invented, ticket prices go down substantially, but you see why the Solar System is such a crowded place under this scenario, it is much cheaper to go interplanetary and interstellar until the jump Drive is invented Homeworld systems of advanced technological races are very crowded with populations in the tens trillions, most people live in space colonies, not on planets. Further out this situation changes. Because relatively few people can afford to be interstellar colonists, the population of colony worlds tend to be low, older worlds may have populations in the billions, younger ones have populations in the thousands. The arrival of the Jump Drive produces disruptive change to his situation. Interstellar colonists flood the out worlds, an they are not always welcomed!
 
Tom Kalbfus said:
Well actually, if you assume a starship can operate for 4 weeks, and the low berths have a low power mode, a ship which can operate for 4 weeks and which has a maneuver drive of 6 can accelerate over two weeks to a cruise velocity of 72,576,000 meters per second.
to heck with 4 weeks, add more fuel and you can easily get 40+ weeks

Relativistic Colony Ship (TL 12)
100000 ton ship
6000 tons of Maneuver Drive (6 Gs)
6000 tons of TL 12 fusion plant
12000 tons fuel tanks (80 weeks of fuel) - I'm assuming the Terrans made this around 2300, when they had TL 12
Throw in another 1000 tons of fuel for low power mode
That's 75,000 tons for the rest of the ship (a bit for bridge and sensors and a whole lot of low berths and cargo space).

40 weeks at 6 Gs gets you 0.9827 C, and a time dilation factor of 1: 5.4 (ie a year passes on the ship for every 5.4 years that passes back on Earth). So, a 500 light year voyage takes less than a century for the ship.
 
Sounds nice except not one person will address (except me) what STL colonists are going to find after years of travel. Even today we seem unable to identify star systems other in macro scale. Would you really send people towards a system for years on a one way journey when you only know only if it has gas giants and maybe whether there are any smaller bodies (Book 3: Scout 1e) without knowing if there is anything colonizable let alone what to bring to ensure something can be colonized? Last thing colonists should be doing is spending over a year in system determining if the system can be colonized and you have no way back home. Remember too colonies need a minimum number of population to ensure genetic viability so it won't be Space Family Robinson going, more in the realm of population 3 or 4 to start.
 
Reynard said:
Sounds nice except not one person will address (except me) what STL colonists are going to find after years of travel. Even today we seem unable to identify star systems other in macro scale. Would you really send people towards a system for years on a one way journey when you only know only if it has gas giants and maybe whether there are any smaller bodies (Book 3: Scout 1e) without knowing if there is anything colonizable let alone what to bring to ensure something can be colonized? Last thing colonists should be doing is spending over a year in system determining if the system can be colonized and you have no way back home. Remember too colonies need a minimum number of population to ensure genetic viability so it won't be Space Family Robinson going, more in the realm of population 3 or 4 to start.
If you have maneuver drives and anti-grav, then you can make huge space telescopes. Our largest telescopes (both on Earth and in orbit) aren't that big. You could easily create a 10 m diameter orbital telescope with TL 9-10 tech. You could also make half a dozen all across the solar system for long baseline interferometry. With those sorts of sensors, you'll be able to image and get atmospheric spectra from terrestrial-sized planets. You won't get high resolution images, but you'll be able to tell if a world has a breathable atmosphere, and other measurements will give you surface temperature and surface gravity. Images will give you a rough estimate of hydrographics. You'll have no idea if the world has deadly native life that uses cyanide as saliva, but you'll know the basic UWP.

As a side-note, the 100000 ton starship I mentioned above would easily be able to carry around 60000 colonists and lots of cargo, so a pair of these ships or a single 200000 ton ship will get you (barely) pop 5 for a starting colony, which with the right equipment should be able to maintain something like TL 4-6 with ease, assuming the planet doesn't kill them.
 
heron61 said:
Tom Kalbfus said:
Well actually, if you assume a starship can operate for 4 weeks, and the low berths have a low power mode, a ship which can operate for 4 weeks and which has a maneuver drive of 6 can accelerate over two weeks to a cruise velocity of 72,576,000 meters per second.
to heck with 4 weeks, add more fuel and you can easily get 40+ weeks

Relativistic Colony Ship (TL 12)
100000 ton ship
6000 tons of Maneuver Drive (6 Gs)
6000 tons of TL 12 fusion plant
12000 tons fuel tanks (80 weeks of fuel) - I'm assuming the Terrans made this around 2300, when they had TL 12
Throw in another 1000 tons of fuel for low power mode
That's 75,000 tons for the rest of the ship (a bit for bridge and sensors and a whole lot of low berths and cargo space).

40 weeks at 6 Gs gets you 0.9827 C, and a time dilation factor of 1: 5.4 (ie a year passes on the ship for every 5.4 years that passes back on Earth). So, a 500 light year voyage takes less than a century for the ship.
I would reserve 18,750 tons for the low berths, that would mean low berths for 37,500 people, the rest of the cargo would be the 1.5 ton allotment each passenger has in cargo. For a 500 light year voyage, the passengers simply have fractional ownership of the starship, the cost in interest would exceed he cost in ownership of the starship outright, so just divide the cost of the starship by the number of passengers and crew. The crewmembers are colonists too, they have no place to go after they drop the passengers off on the planet, so they and the starship become the property of the colony, it is a really big starship. How much do you calculate this starship would cost? Lets assume each passenger paid Cr400,000 for their passage. This gives you a budget of Cr15,000,000,000 to build this starship. The passengers put up the money first, elect a representative and he goes to various shipyards to contract construction of the starship. Using the rules, and tech level 12 in the year 2300 AD, what kind of starship could be built for this amount? I'll give is a shot with the 1st edition rules, and see what I can come up with, if anyone with the 2nd edition rules would like to detail a 15 billion credit STL starship, or tell me how much the above starship costs, so I can deduce a ticket price for it, that would be great! Suffice to say, this starship would be used only once a starship, afterwards it is a very large system ship, can be of great utility in mining asteroids, shuttling between planets, and perhaps be refitted as a warship in case their are any hostile interlopers. What do you think about that?

Well I see I would have to use the Classic Rules for building this starship. 100,000 tons is beyond the scope of 1st edition, maybe Highguard has some rules for this.
 
Reynard said:
Sounds nice except not one person will address (except me) what STL colonists are going to find after years of travel. Even today we seem unable to identify star systems other in macro scale. Would you really send people towards a system for years on a one way journey when you only know only if it has gas giants and maybe whether there are any smaller bodies (Book 3: Scout 1e) without knowing if there is anything colonizable let alone what to bring to ensure something can be colonized? Last thing colonists should be doing is spending over a year in system determining if the system can be colonized and you have no way back home. Remember too colonies need a minimum number of population to ensure genetic viability so it won't be Space Family Robinson going, more in the realm of population 3 or 4 to start.
Well most of the colonists are in their low berths, and if it turns out there is nothing to colonize, the ship simply refuels at a gas giant with the crew only being brought out of their low berths for this operation, the rest of the colonists stay within their low berths none the wiser. When refueling is complete, the ship then accelerates out of he star system heading towards the next system, and this is repeated a number of times until a suitable planet for colonization is found. With a sleeper ship, if nothing else, you have the luxury of time. The ship runs on hydrogen, and gas giants are fairly common, so no course will be set towards any system without gas giants.
 
heron61 said:
Reynard said:
Sounds nice except not one person will address (except me) what STL colonists are going to find after years of travel. Even today we seem unable to identify star systems other in macro scale. Would you really send people towards a system for years on a one way journey when you only know only if it has gas giants and maybe whether there are any smaller bodies (Book 3: Scout 1e) without knowing if there is anything colonizable let alone what to bring to ensure something can be colonized? Last thing colonists should be doing is spending over a year in system determining if the system can be colonized and you have no way back home. Remember too colonies need a minimum number of population to ensure genetic viability so it won't be Space Family Robinson going, more in the realm of population 3 or 4 to start.
If you have maneuver drives and anti-grav, then you can make huge space telescopes. Our largest telescopes (both on Earth and in orbit) aren't that big. You could easily create a 10 m diameter orbital telescope with TL 9-10 tech. You could also make half a dozen all across the solar system for long baseline interferometry. With those sorts of sensors, you'll be able to image and get atmospheric spectra from terrestrial-sized planets. You won't get high resolution images, but you'll be able to tell if a world has a breathable atmosphere, and other measurements will give you surface temperature and surface gravity. Images will give you a rough estimate of hydrographics. You'll have no idea if the world has deadly native life that uses cyanide as saliva, but you'll know the basic UWP.

As a side-note, the 100000 ton starship I mentioned above would easily be able to carry around 60000 colonists and lots of cargo, so a pair of these ships or a single 200000 ton ship will get you (barely) pop 5 for a starting colony, which with the right equipment should be able to maintain something like TL 4-6 with ease, assuming the planet doesn't kill them.
So what have you calculated the cost of this starship to be? If its 60,000 colonists, how much does each one have to put up to build this starship? I assume the starship is going on a one way journey if it travels 500 light years, it maybe 100 years travel on ship, but for banks waiting at home, that is still 500 years, and they will charge 500 years of interest, so a starship loan makes no sense in this case. Each colonist with his ticket will own 1/60,000th of the starship which got them there, at a half ton per low berth, that means each colonist gets to bring half a ton of equipment with him to the planet, which is 500 kg worth of stuff! Whatever equipment they bring, that's it! They aren't getting anymore, unless they arrange to have a cargo ship follow them at some later date!
 
As a side note, my Solar Union, is a Federal Republic with 10 "states" Mercury, Venus, Earth, Luna, Mars, The Asteroids, Jupiter, Saturn, Uranus, and Neptune. The populations are as follows:
Mercury 4 billion
Venus 6 billion
Earth 7 billion
Luna 1 billion
Mars 5 billion
Asteroids 9 trillion
Jupiter 1 trillion
Saturn 700 billion
Uranus 25 billion
Neptune 25 billion
 
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