Tom Kalbfus said:
. . . One other difference, there were no Ancients, and thus there were no Extra Solar humans, encountered when mankind first traveled to the stars, the other races are present, the Aslan, the Vargr, the hivers etc. Chirpers exist, but they never were the Ancients. . . .
According to traditional
Traveller, Vargr were uplifted and transplanted by the Ancients, so they would not exist, or would require a significantly different back-story.
One possibility: a human colony was settled by a giant space ark, complete with an assortment of Earth flora and fauna. The human colony developed uplift technology, and tried it on an assortment of Earth fauna, including wolves. The uplifted wolves rebelled against their human creators, and took over their system, which became the Vargr homeworld.
Another possibility: humans on Earth developed uplift technology, and tried it on an assortment of Earth fauna. The most successful were wolves, but they because a political nuisance, so Earth humans decided to grant them independence, subject to permanent departure via a colony ship sent a long way from Earth.
A hybrid possibility is that a human colony settled by a giant space ark developed uplift technology, and the uplifted wolves became a nuisance, and were granted independence subject to departure via colony ship from the space ark settlement.
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Also according to traditional
Traveller, the Ancients were a single mutant Droyne, "Grandfather", his 20 children, and 400 grandchildren. Grandfather developed the caste system for Droyne using "Coyns", and Droyne became dependent on the caste system. After the Ancients' Final War (where Grandfather destroyed or drove into hiding all of his descendants, then disappeared), those Droyne who lost access to Coyns were unable to caste, and developed as Chirpers instead. Droyne that retained access to Coyns continued (and Grandfather occasionally reappeared from hiding to revise the Coyns). There's nothing published about Droyne before the caste system, except reference that they had existed before Grandfather.
So, without Ancients, Droyne would lack caste, but they wouldn't be Chirpers either, because Chirpers are caste-dependent Droyne who weren't able to caste -- analogous to domesticated animals that revert to wild (feral) rather than never-domesticated wild animals. Alternatively, Droyne invented the ability to caste without Grandfather, and became dependent on it, resulting in Chirpers on worlds where the caste process was lost.
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Third point: according to traditional
Traveller, several sentient beings developed Jump independently. That is equally plausible in a no-Ancients setting. Maybe Droyne had it for millennia before any other species, but because of their culture they didn't do much with it other than settle a few dozen worlds that were extremely easy to colonize. Maybe after a few thousand years of near-isolation, a couple of fast-sublight human colony worlds would develop it. For example, a distant human society, keeping in touch with its progeny colonies, meets the Droyne and learns just enough to reinvent a Jump drive, in addition to picking up a cultural favoritism toward psionics.
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Reynard said:
Your 'colony' ships would be bloated fuel ticks with extremely tiny usable space and it still takes hundreds or even thousands of years to crawl between worlds. . . .
There are quite a few different rule sets about maneuver drives. Any sort of reaction drive (other than a Bussard ramjet), even with magical reaction efficiency, is impractical because of the fuel requirement, so interstellar colony ships are pretty much dependent on rules that assume reactionless maneuver drives. Some of those are very fuel-efficient --
GURPS Traveller power plants include fuel for 200 years (which requires them to be at least two-thirds fuel, based on my calculations about the maximum energy value of fusion) -- some are much less fuel-efficient, such as classic
High Guard rules. I don't know current Mongoose ship construction rules.
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Reynard said:
Hmm, that could also mean a galaxy filled with colony worlds isolated from each other for centuries. Would they welcome the homeworld who would be almost alien by just cultural drift?
Sometimes a thousand years of cultural drift leaves a society surprisingly similar; present-day Icelandic people can read Old Norse without any special study, and present-day Muslims can read the seventh-century Arabic because of the doctrine that the Quran is canon only in the original language. But sometimes cultural drift is rapid; Maori, Hawaiian, and Taiwanese mountain people are all descendants of ancient Taiwanese, but Maori and Hawaiian are not mutually comprehensible (and mountain Taiwanese have mostly assimilated into Chinese culture). Differences in conditions are one thing that drive cultural drift (such as the food needs of the ancient Vilani in
Traveller canon), so it's likely that most fast sublight colonies would diverge rapidly -- though interstellar light-speed communications might maintain some cultural continuity among cultures that want to maintain it.
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Tom Kalbfus said:
. . . Each system is poorly prepared for interstellar war, there has been very little thought about conquering other systems, because each government can only control at most one system, they could send a military force at STL, but when it gets there, it would either conquer the new system ad become its own government separate from the government which sent it, and orders from home would likely be regarded as irrelevant and out of date, the generals and admirals send over there would do what they want, the soldiers under them might or might nor rebel with no consequences, and the whole enterprise would be a waste of resources for the government which sent they, all they would be doing if successful is changing the government of a neighboring system, the new government would be just as independent as the old government was. Interstellar war just doesn't happen without FTL.
It can certainly
happen, but only in situations where the aggressor's motives are to
change the target world, rather than to
control it. For example, a militaristic theocracy may be indifferent to the political ways of other worlds, but it might launch a conquest to impose its religion on target worlds.
With the invention of the Jump Drive, everything changes, but old habits are engrained.
This may be true, but as soon as Jump reaches a system that is in the mood for conquest, it will be put to that purpose. Maybe the reason it's invented is that because a society decides that it wants to be able to control other systems.
I think the government of the Solar Union wouldn't be prepared to conquer its neighbors immediately, it wouldn't have the capital ships necessary to accomplish the task, the military force it has is primary geared towards piracy suppression, and that means a lot of small ships. The Solar Union has plenty of fighters, it has patrol cruisers, and even mercenary cruisers for troop deployments, but it has no carriers, no dregnaughts, no battleships, and no destroyers, it has conquered its own system long ago, the main threats to it come from domestic criminal organizations and that's it!
This is a pretty reasonable assumption about a culture that doesn't have Jump, but not a situation that would likely persist for long if it developed Jump.