500 Point Game

Digger

Mongoose
I hope this evening to play a 500 point game against the Feds. My fleet choice is the Klinks and I think I have the perfect selection, but I am open to suggestions.

My current fleet is:

C7 - Heavy Battlecruiser = 240
D5W - New Heavy Cruiser = 185
E4 - Light Frigate = 75

500 points on the nose, but if someone can think of a better selection, please let me know.

Or maybe I should play Kzinti for a change! :D
 
Ok, i'll bite. I'm playing Digger this evening and my fleet is as follows

1 x Fed CA
1 x Fed BCJ (Photon torpedo battlecruiser variant)
1 x FF

Given Digger's fleet as stated, anyone have a better selection to field.

Oh and Digger, obviously you can't play Kzinti as you don't have painted miniatures to represent your fleet #gladthatfleetboxeshavenotarrived :D
 
How about 2 x F5 and 2 x D6 for the Klinks? You'll have an initiative sink no matter what and on turns you win initiative, both D6's could move after the Feds are done. Toss in some terrain and it could be a high frustration game for the Feds.
 
Digger said:
I hope this evening to play a 500 point game against the Feds. My fleet choice is the Klinks and I think I have the perfect selection, but I am open to suggestions.

My current fleet is:

C7 - Heavy Battlecruiser = 240
D5W - New Heavy Cruiser = 185
E4 - Light Frigate = 75

500 points on the nose, but if someone can think of a better selection, please let me know.

Or maybe I should play Kzinti for a change! :D

Honestly not a huge fan of the C7 - it is one of two non-agile ships in the Klingon fleet, it only gets a 2D6 roll on Boost Power to Shields, it has more damage points but not enough that photons can't blow it out of the water in one lucky volley. Personally I think the strength of the Klingons is the ability to maneuver all over the battlefield and keeping your opponent guessing as to where you'll be all while harassing them until you're ready to finish them off. Hard to be that kind of "guerrilla" fighter when you put your eggs in one large oversized basket (C7, C8).

Personally I like the FD7 a lot...FAST AND Agile with T4? That means there are a lot of possibilities for movement that this ship has and no other ship in this game has, and combine that with 5 Phaser 1s, 6 Phaser 2s - that gives you 22 possible Hits (11 Phasers with Killzone) at 4 inches of you line it up right ("bore sight"). Yes it is weaker on the disruptors, but if your opponent hasn't figured out where this ship's real danger zone is - then hopefully it lures him into a false sense of security.

Also think more ships is better than Command 1 bonus especially at this few points/models. If you have 4 ships and he has 3, no matter who wins initiative you will ALWAYS move one of your ships last. So I would consider FD7, D6, 2x E4s.
 
Thanks Guys, If we get enough time I will try and play all the options and let you know the results, it may be over a couple of days though - Watch this space for pictures and an AAR soon! :)
 
I played a 500 point "demo game" with someone on Monday using Feds vs Klinks 500 points. The new guy was Klingons.

The fleets were

Klingon:
D7C
D6
D6

Federation:
BCH
NCL
FFG

It was an interesting fight, I technically lost (and not on purpose, just a couple poor choices). I actually wrote up a AAR for it, but I figured I shouldn't clutter up the board with another thread. Actually... maybe we should have a dedicated AAR thread?

Anyways the Klingon group probably isn't the most perfect, but it would certainly look familiar to non-SFU people, two of the recognizable "clean" D6/D7 design and then a fancy one. Could probably use a different fed fleet for demo games, one that uses the instantly recognizable Constitution.
 
"Sir." Commander Everson looked up from his hooded viewer, his frown speaking volumes, "We're not alone. I have four hostiles inbound."

Captain Holland drummed her fingers on the command chair arm.

"Here's where things get interesting", she said quietly before, louder, "Red Alert. All ships to battle stations."


So here's a quick battle report for our little 500 point game last night. This is mine and Digger's third battle using ACTA: Star Fleet. Probably the first time we actually played the game right. One of the reasons I love playing Digger (apart from the chilli :D ) is that we take the time to check the rules as we go, and we question and analyse what we're doing to make our games better. As a result, this game took us about 2 hours which seems inordinately long for a 500 point battle, but i'm sure we'll get better.

Digger played Klingons

1 x FD7 - Fast Cruiser - IKS Swiftsword
1 x D6 - Heavy Cruiser - IKS Anarchy
2 x E4 - Light Frigate - IKS Adamant, IKS Ardent

I played Federation

1 x BCJ - Battle Cruiser - USS Montana
1 x CA - Heavy Cruiser - USS Farragut
1 x FFG - Frigate - USS Churchill

Klingon fleet in deployment position - there is some proxying of miniatures here

IMAG0260.jpg


And the Federation

IMAG0261.jpg


Turn 1 saw the Federation move cautiously forward by 6" while the Klingon ships dashed ahead at their maximum speeds.

Turn 2 the Federation boosted their shields in anticipation of the drone barrage to come. Sure enough, as the two fleets moved into range both sides lobbed drones at each other. This first engagment was less than decisive as both sides were effective with their defenses, although the USS Churchill took heavy damage to her shields from some well rolled multihits from the IKS Anarchy.

IMAG0262.jpg


Turn 3 saw the USS Montana declare defensive fire to protect the Churchill which was looking particularly vulnerable. Meanwhile the USS Farragut pressed ahead hoping to bring her photon torpedoes into range. This move allowed the scarily agile FD7 to get into position for an alpha strike against the plucky Federation cruiser. Farragut took a frightening amount of hits with Digger pretty much reducing her shields to a token level and scoring some internals through natural sixes. When the Farragut finally fired her photons hoping to take out one of the Klingon frigates, all four missed!

IMAG0263.jpg


Turn 4 and the Federation closed in with the main element of the Klingon group which had held back. The USS Farragut was pretty much doomed as the FD7 stayed close. She moved forward as much as possible and decided not to reload, preferring to keep all her other weapons operational. The Federation managed to score some hits against the Klingon units but again the rolls went the Klingons way. The USS Farragut died in a hail of fire from the FD7 while the other Klingon ships switched to fire at the BCJ.

IMAG0267.jpg


Turn 5 saw the Federation carry on closing and this time the remaining Klingon ships moved cautiously forward. The IKS Adamant was finally crippled but held on with one or two hull points remaining. Both sides took damage but all units apart from the Adamant remained combat capable, some with one or two critical hit effects in place. We called this as the last turn due to time constraints and looking at the victory points, it was a victory to the Klingons with 180 points to 37. If we'd continued, the Federation ships remaining would have been in trouble :D

Despite losing, I enjoyed the game and was pleased to see that we seemed to be using the rules properly, managing the defensive fire rules properly and using all of the weapons traits etc correctly. I was particularly pleased that I remembered the combined drone systems for the Federation.

We still think the Klingons seem to hold all the cards, with the agile ships and forward shield benefits proving quite decisive in this game. Initiative sinking also proved a boon to the space going bully boys. Still, good fun. next time we'll mix it up a bit and try different fleets, or at least swap fleets.
 
An excellent write up matey!

Looking forward to the next game already, this time I opt for the Feds! :D

Chilli pot on standby! :twisted:
 
Digger said:
An excellent write up matey!

Looking forward to the next game already, this time I opt for the Feds! :D

Chilli pot on standby! :twisted:

So what Fed fleet will you bring and why? What strengths did you see in the Federation that your opponent might have missed and what weaknesses do you think he failed to take into account? And if you agree that Klingons hold "all the cards", how do you plan on nullifying their strengths or neutralize your opponent's battle plan?
 
Great report thanks for sharing.

On an open battlefield and outnumbered I think the Federation are always gong to suffer as they have limited L/R weapons against an opponent that can more easily dictate the range and style of engagement due to a combination of agility, In sinking and weapons load.

Might be worth trying a second game with reversed fleets so a Klingon C7 and two ships versus 4 Federation warships hunting it down - seeing how that plays out?
 
Renny said:
Turn 3 saw the USS Montana declare defensive fire to protect the Churchill which was looking particularly vulnerable. Meanwhile the USS Farragut pressed ahead hoping to bring her photon torpedoes into range. This move allowed the scarily agile FD7 to get into position for an alpha strike against the plucky Federation cruiser. Farragut took a frightening amount of hits with Digger pretty much reducing her shields to a token level and scoring some internals through natural sixes. When the Farragut finally fired her photons hoping to take out one of the Klingon frigates, all four missed!

Hmm. Is that USS Farragut now in range of all klingon vessels while remaining fed vessels are out of range? If so could he have held back and prevent other klingon vessels from engaging him yet without coming into range of other fed ships?

Going alone against 4 klingon vessels alone should be pretty suicide option...

Maybe turn the other vessels bit left to protect the flank or something. Or stick to the formation?

Though hard to say from just pictures since I don't know exact ranges. Of course if he could have concentrated on 4 to 1 anyway but you would be fully out of range then this move made sense.
 
tneva82 said:
Hmm. Is that USS Farragut now in range of all klingon vessels while remaining fed vessels are out of range? If so could he have held back and prevent other klingon vessels from engaging him yet without coming into range of other fed ships?

The Farragut pushed ahead as I had hoped to deliver a devastating blow into the heart of the Klingon squadron. Or I made a boo-boo :D The other ships in the Fed group were able to engage the FD7 with phasers and drones, at least, but if i'd been more cautious I agree that I should have kept the Federation ships grouped. Not to take anything away from Digger, of course, who capitalised nicely on my error.

tneva82 said:
Going alone against 4 klingon vessels alone should be pretty suicide option...

You speak the truth :D
 
tneva82 said:
Renny said:
Turn 3 saw the USS Montana declare defensive fire to protect the Churchill which was looking particularly vulnerable. Meanwhile the USS Farragut pressed ahead hoping to bring her photon torpedoes into range. This move allowed the scarily agile FD7 to get into position for an alpha strike against the plucky Federation cruiser. Farragut took a frightening amount of hits with Digger pretty much reducing her shields to a token level and scoring some internals through natural sixes. When the Farragut finally fired her photons hoping to take out one of the Klingon frigates, all four missed!

Hmm. Is that USS Farragut now in range of all klingon vessels while remaining fed vessels are out of range? If so could he have held back and prevent other klingon vessels from engaging him yet without coming into range of other fed ships?

Going alone against 4 klingon vessels alone should be pretty suicide option...

Maybe turn the other vessels bit left to protect the flank or something. Or stick to the formation?

Though hard to say from just pictures since I don't know exact ranges. Of course if he could have concentrated on 4 to 1 anyway but you would be fully out of range then this move made sense.
I think Renny just got a lesson in keeping ships together and supporting each other. Stay together and concentrate fire to kill enemy targets. :D
 
Yes my first few games at 500 pts with the feds I concentrated fire on solo targets to get full effect of torps and drones against the klingons :D worked but then their agility and shield tricks worked against me in later turns :cry:
 
Davros1 said:
Yes my first few games at 500 pts with the feds I concentrated fire on solo targets to get full effect of torps and drones against the klingons :D worked but then their agility and shield tricks worked against me in later turns :cry:

Wonder which one feds should be aiming at first. Big ships to remove biggest threats first or small ones to get early kills and even the numbers(and initiave sink) war.

Might be something worth thinking about(and trying in game!)
 
If presented with a choice and assuming going after one target versus another doesn't leave me spectacularly vulnerable, I'll usually choose the surest kill over the bigger threat. It is still very early in my learning curve on this game but at 1,000 points, an initiative sink is a big deal and at 500 it is huge. Early on, all things considered, a quick kill on a couple of F-5's or E-4's pays huge dividends in later turns.
 
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