Well, if your plan is to use a fighter swarm with re-directed fire from the Leshaths, then this is a good fleet...
However, if your opponent brings something like Drakh - and 5 pt War means that he could put some of the bigger ships on the board - then the GEG will virtually nullify most of your ships' firepower (except the Sharlins, obviously).
Personally, i'd half the number of Leshath and Morshins that you're taking. The Leshath is a good scout - if not the best - but to put 20% of your fleet into them is a bit much IMO, also one Morshin will give you the +1 to Init and Dog-fights, so the other is surplus to requirements.
As a number of my opponents recently would attest, the Ashinta is a brilliant ship, and 4 would be the number i'd take...
Sharlins are, obviously, one of the most feared War level ships in the game, but i've found that one Sharlin, backed up by two Tinashi, is a better option.
The Tinashi has a decent beam, but more importantly, the TL mini-beams are the real difference makers...
So, for me, i'd take
1 Sharlin
1 Morshin
4 Ashinta
2 Leshath
4 Tinashi
The Ashinta and Tinashi's mini-beams won't need a Leshath to try re-direct rolls as their already Twin-Linked, so the Leshaths can concentrate on reducing Stealth on opponents ships (if Shadows/Minbari) or their Scouts - which invariably have the Stealth Trait - which can then be blitzed by the sharlin from long range...
A squadron of Tinashi will sweep a War ship away without having to be too lucky on the beam dice, because of the 32 TL mini-beams will result in about 20-30 points of extra damage (including crits) trust me, I have used a Tinashi "beam-team" to virtually win big games with hardly any help from the remainder of my fleets!