Arkobla Conn
Mongoose
Mind you - I love this RPG - and so do my players...but here are three things I dislike
1. Combat Styles - Why are they so devilishly difficult to get? My players are only now starting to qualify for them...and believe me, they don't need em! These things are COOL...lets figure out a way to make them available earlier.
2. Sorcery - Yes, it HAS the feel I want, but it's so difficult to make a low level scholar have any value besides blowing himself up - that you have to fabricate situations where they are useful. My campaign now has no scholars.
3. Armor Piercing - OK, this is going to be contested...even with myself. I love this aspect and hate it. It just seems that I have a mental roadblock in this adn it slows down combat terribly. How can we USE this and not slow down combat??
Your thoughts?
1. Combat Styles - Why are they so devilishly difficult to get? My players are only now starting to qualify for them...and believe me, they don't need em! These things are COOL...lets figure out a way to make them available earlier.
2. Sorcery - Yes, it HAS the feel I want, but it's so difficult to make a low level scholar have any value besides blowing himself up - that you have to fabricate situations where they are useful. My campaign now has no scholars.
3. Armor Piercing - OK, this is going to be contested...even with myself. I love this aspect and hate it. It just seems that I have a mental roadblock in this adn it slows down combat terribly. How can we USE this and not slow down combat??
Your thoughts?