Games *do* seem to last fewer turns now, though... and ships seem to get destroyed really quickly. Maybe that's just the way many ships have been a bit up gunned and the changes to the critical hit tables combined with the new beam mechanic along with the agile trait that lets the (usually) bigger front arc weapons concentrate fire power on one target more easily.
Every game that I have played so far has ended in the third turn (or at least, one player has had his fleet so decimated that the result is past doubt). In 1e, if fleets overshot each other, it would often seem difficult to get round and bring your heavy firepower back on to a worthwhile target. This seems much easier to achieve in 2e.
Every game that I have played so far has ended in the third turn (or at least, one player has had his fleet so decimated that the result is past doubt). In 1e, if fleets overshot each other, it would often seem difficult to get round and bring your heavy firepower back on to a worthwhile target. This seems much easier to achieve in 2e.