Lord David the Denied
Mongoose
That's because I'm right... :wink:
Tzarevitch said:Honestly I don't think the problem is as much with the Octurion's guns as much with the fact it doesn't fit that well with centauri doctrine in that it has the dual foibles of shortish range weapons AND very low speed. It is so slow in fact that it can't support the speed 12-14 elements of the Centauri fleet at all. An APTE from a vorchan and it blazes completely out of the cover an Octurion provides.
EA, Narn and Minbari will be ripping holes into an Octurion or its fleetmates long before it can respond. Hell, a Sharlin's secondaries outrange everything an Octurion has AND it is quickler.
I'd up the Octurion's beams to 22" or 24" and crank the speed up to 7 (and crank the speed on the primus to 9). It is still short-ranged compared to nearly everyone else's heavy but at least the extra inch of move helps.
Tzarevitch
(Mongoose Publishing, Babylon 5 ACTA Fleetbook, 70).Captains of larger ships such as the Primus or Octurion treat themselves as mobile fortresses. With heavy weaponry on all sides, and defensive turrets and fighters ready, these giants can sail carelessly into the centre of an engagement to draw a portion of fire away from the more fragile hunting packs circling the edges of a battle. Their powerful weapons should be used to finish off a limping enemy left behind after one of the hunting packs has injured and herded it into the larger ship’s field of fire. Centauri battle plans are sometimes shaped like a corkscrew, with hunting packs circling slowly inward toward the awaiting flagship in the centre.
Light fighters like the Sentri and especially Razik wings are rarely used for ship targets due to their woeful lack of punch. Great dogfighters and quite agile in the hands of the right pilot, they are terribly fragile and cannot withstand much damage. Against superior opponents, either in size or skill, Sentri wings are little more than annoyances that keep an enemy’s sensors clogged with random blips of information. Clouds of Sentris can theoretically hinder larger vessels, but most captains know this to be rare and would much rather save the pilots for a better use later.
The first and most important lesson a Centauri captain is taught is the unforgiving nature of an exploding ally. So often are the Centauri grouped closely in hunting packs that when one is finished, on the verge of detonation, the others should leave them for dead. Every crewman that is saved on one of those burning hulks has over a thousand dead brothers who were not so lucky when their ship finally exploded – taking out any rescue attempts in the process. The Navy pays the House in which you come from greatly upon your death, so there is little harm in leaving you behind if your ship is crippled. Heroes do not live long in the Centauri Royal Navy; there is no room for them.
Lord David the Denied said:That's because I'm right... :wink:
dag'karlove said:You know Opinions are like Butt Holes, we all have them and they all stink
Lord David the Denied said:Remember when a G'Quan shoots up a Primus outside the station? I recall the pulse fire it used seeming to be as nasty as the pulse fire from the Primus. Can anyome suggest any reason it only has pissant light pulse cannons and poor-man's-knoc-off ion cannons in-game?
Lord David the Denied said:Did it need them, or just use them because it has them? :wink:
Lord David the Denied said:I'm fairly sure the Narn can't be stupid enough to arm their ships so that their principle enemy can enjoy unanswered fire once they get past the beams...
GhostRecon said:Tzarevitch said:Honestly I don't think the problem is as much with the Octurion's guns as much with the fact it doesn't fit that well with centauri doctrine in that it has the dual foibles of shortish range weapons AND very low speed. It is so slow in fact that it can't support the speed 12-14 elements of the Centauri fleet at all. An APTE from a vorchan and it blazes completely out of the cover an Octurion provides.
EA, Narn and Minbari will be ripping holes into an Octurion or its fleetmates long before it can respond. Hell, a Sharlin's secondaries outrange everything an Octurion has AND it is quickler.
I'd up the Octurion's beams to 22" or 24" and crank the speed up to 7 (and crank the speed on the primus to 9). It is still short-ranged compared to nearly everyone else's heavy but at least the extra inch of move helps.
Tzarevitch
Except that, Centauri warships are supposed to be precisely as they are. Slow, lumbering bastions of firepower that nobody wants to get anywhere near. Fortresses, for the shoals of smaller, faster hunting-packs of Centauri Warships, such as the Vorchan, to work around.
The smaller vessels, like the Vorchan, are the true striking arm of the Centauri Navy. Not their heavy capitalships. Afterall, they're Centauri, not some Narn!
To quote the Centuari blip on the fleetbook:
(Mongoose Publishing, Babylon 5 ACTA Fleetbook, 70).Captains of larger ships such as the Primus or Octurion treat themselves as mobile fortresses. With heavy weaponry on all sides, and defensive turrets and fighters ready, these giants can sail carelessly into the centre of an engagement to draw a portion of fire away from the more fragile hunting packs circling the edges of a battle. Their powerful weapons should be used to finish off a limping enemy left behind after one of the hunting packs has injured and herded it into the larger ship’s field of fire. Centauri battle plans are sometimes shaped like a corkscrew, with hunting packs circling slowly inward toward the awaiting flagship in the centre.
. . .