2nd Ed High Guard Strange Things

msprange said:
There is an argument to roll life support into maintenance, but you are always going to get a situation where players try to ram a hundred refugees into the cargo hold. From the other side, we do not break down every cost of running a ship, so things get rolled into either life support and maintenance. Life support is not just food and air, but will govern all components associated with crew and passengers (subscriptions for the latest pay to view vid shows, for example, the cleaning of staterooms and common areas, or laundry).

So, costs for a ship are basically sunk into two areas (life support and maintenance) because one is a variable and the other is a fixed cost. That is the only reason - simplicity. But they both cover a great deal of ground.

As for luxury staterooms... yeah, the food is going to be nicer - and the water a bit hotter, the air recycled more often, the laundry specially freshened. This is how the other side live. It costs, but they think they are worth it.

Video entertainment is a luxury; the cleaning of a stateroom or common areas is Steward service. Neither are “Life Support”.

Life Support should cover at least a full month, so it can cover two to three full jumps, depending on in-system travel times. Right now, it only covers one full jump, which makes exploration stupid...

“Wow! This new system sure is neato-rific, Captain Rick!” “It had better be, Johnny... we don’t have enough life-support to get back...” “... What?!?!?!”
 
legozhodani said:
You don't like it, fine, change your traveller version. All GAMES fall short in some way.

The precise reason for a forum of this sort is for people to communicate with the game developers about its shortcomings so that they may be overcome. If you aren’t contributing to that, stay out of the way.
 
phavoc said:
<snip>
There definitely a sliding g scene in that sense. It this is where the life support charges, per stateroom regardless of occupancy and type of occupant show the cost model to be broken. Someone payin 8k credits for passage should be getting better food and drink than someone purchasing basic passage. But the occupancy costs remain the same.

This is where the table that provides costs by social level comes in handy. It would be easy enough to adapt to passage and reflect the different costs for an occupied stateroom. Plus if someone decides to combine rooms to make a larger compartment your costs don't get skewed.

:shock:

That's..freakin' brilliant!
 
Tenacious-Techhunter said:
Life Support should cover at least a full month, so it can cover two to three full jumps, depending on in-system travel times. Right now, it only covers one full jump, which makes exploration stupid
If you're a Referee, guess what you can do?
Tenacious-Techhunter said:
The precise reason for a forum of this sort is for people to communicate with the game developers about its shortcomings so that they may be overcome. If you aren’t contributing to that, stay out of the way.
User-friendly, he is.
 
Tenacious-Techhunter said:
The precise reason for a forum of this sort is for people to communicate with the game developers about its shortcomings so that they may be overcome. If you aren’t contributing to that, stay out of the way.

Well, one reason. But a good place to discuss things between users of a product to come up with their own ideas well.

Yes one can change stuff in their own game. But constructive comments are always welcome and can effect a product before release as well.
 
SSWarlock said:
phavoc said:
<snip>
There definitely a sliding g scene in that sense. It this is where the life support charges, per stateroom regardless of occupancy and type of occupant show the cost model to be broken. Someone payin 8k credits for passage should be getting better food and drink than someone purchasing basic passage. But the occupancy costs remain the same.

This is where the table that provides costs by social level comes in handy. It would be easy enough to adapt to passage and reflect the different costs for an occupied stateroom. Plus if someone decides to combine rooms to make a larger compartment your costs don't get skewed.

:shock:

That's..freakin' brilliant!

Thanks. Sorry for the typo's, was on my phone.

This seems to me a relatively easy fix. Though I do understand that some don't see it as "broken" in the first place. But it's something that's bugged me since CT days. Life support is mechanical based, thus it's tied into your normal ship maintenance. The other part, the consumable side, IS tied to occupancy. So if you were to cram the 100 people onboard, you could tax your life support gear. At this point it would be nice to see some sort of table that gives you rising chances of life support failure, or at least being overwhelmed by too many users. But since it's not really a defined system, it's hard to say at what point you might consider it to start failing.

The other costs, associated more with crew and passengers, is something that would be nice to be sorted out. Space crews should get fed at least as well as naval personnel - let's be generous and say Western naval personnel. :) They have some good grub! The more you pay for passage, the better your grub, the better your room, the better everything is. That's one of the reasons you DO pay for higher passage. So obviously your costs to haul higher passengers need to be greater, but also obviously, your profits should also be greater to justify it. There's definitely some work and a lot of tweaking that needs to go here.

To head off Driscoll - Yes, it can be done by a referee, and I'm sure some already have. The point to buying a rule set though is to have these things already defined and worked out. And no, I don't expect every little detail to be done that way. But considering this has been brought up multiple times through multiple versions, maybe it's time for the publisher to address it?
 
32864BF500000578-0-image-m-154_1458830891098.jpg


Soldiers complaining online about the disgusting meals they have been served up in Army cookhouses have reportedly been warned they could face legal action.

The grim meals, which included maggot-infested tomatoes, mouldy eggs and raw chicken, hit the headlines earlier this week after a number of servicemen shared pictures on social media.

But army bosses have now allegedly warned them that they could face action for slander from the company that provides army meals, Sodexo.

However, Sodexo say that they have no plans to sue soldiers.


Following the online furore sparked by the circulation of the pictures, a spokesman for Sodexo UK and Ireland released the following statement: 'There are images being circulated here and on other social media sites claiming to be poor quality or unsafe food served to the military by Sodexo.

'We are unable to investigate these allegations properly because the details of where and when the food was served are not being provided.

'If you have a complaint about food which you were served you must take it back to the counter immediately or raise your concerns with a member of Sodexo staff at your site as soon as possible.'

It sparked further outrage on social media from soldiers, who posted angry responses to the company telling soldiers to share their frustrations in its comments book, not social media.

Sodexo - one of the world's largest catering firms - supplies meals to 80 Army, Navy and RAF sites in the UK, Cyprus and the Falklands.

Other 'appetising' lunch options, which were shared to Facebook, included rotten apples and mouldy cheese sandwiches.

'The Government spend less per head on a soldier than it does on a prisoner. Poor use of tax payer money and shameful to do this to the military personnel.'
 
phavoc said:
This seems to me a relatively easy fix. Though I do understand that some don't see it as "broken" in the first place. But it's something that's bugged me since CT days. Life support is mechanical based, thus it's tied into your normal ship maintenance. The other part, the consumable side, IS tied to occupancy. So if you were to cram the 100 people onboard, you could tax your life support gear. At this point it would be nice to see some sort of table that gives you rising chances of life support failure, or at least being overwhelmed by too many users. But since it's not really a defined system, it's hard to say at what point you might consider it to start failing.

One fair assumption is that each stateroom is equivalent to 4 man-weeks of Life Support, which, for 2 people, is 2 weeks, same as standard. With standard Life Support for 10, 70 people would run out of Life Support in 2 days. :P

Life Support for significantly sized animals isn’t considered anywhere either... How much Life Support does a Circus take???
 
Tenacious-Techhunter said:
Life Support for significantly sized animals isn’t considered anywhere either... How much Life Support does a Circus take???

There is a Stable option defined in the High Guard beta preview that defines life support costs and the number of animals of various sizes.
 
allanimal said:
Another problem in the High Guard preview document.
The "High Technology" chapter, the table for Large Bay Weapons has Plasma-pulse Cannon Bay twice.

Already fixed.
 
Another issue in the last High Guard playtest document is the missile and torpedo costs. Given that torpedoes of a given type cost less than missiles of a given type, I'm guessing that the costs are per ton (12 missiles, 3 torpedoes), but I don't remember seeing that stated anywhere.
 
ShawnDriscoll said:
Tenacious-Techhunter said:
The precise reason for a forum of this sort is for people to communicate with the game developers about its shortcomings so that they may be overcome. If you aren’t contributing to that, stay out of the way.
User-friendly, he is.

"Hello Kettle, this is Pot, you're black." :twisted: :mrgreen:
 
Yeah, my players are now planning to just carry cargo holds full of missiles and spare parts, and hope for good Broker rolls.......
 
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