Colin said:
That sort of thing is modeled, I think, by having computers modify rolls. Say a computer/4 adds +4 (or +2...) DM to applicable rolls. So Billy-Jo McAllister's Mod/2 subdermacomp adds a +2 to all info search related tasks, and perhaps other bonuses in regards to pattern recognition, or similar, when the right software is loaded. <snip>
Agreed. In terms of game mechanics, that's what I'd do. I'd also like to illustrate what it can mean to the world the characters move in. So how can this technology be applied in ways that impact the flavour of the setting and the adventures characters can have? Let's see:
1. While these AIs aren't people, they can communicate through virtual personalities, agents that mimic people. The personal assistant who answers your call may be gorgeous, but she's expensive software and it takes a while to tell.
2. Speech recognition works really well, taking in implication, idiom, metaphor and context as well as a person can.
3. Surveillance systems in the core have AIs monitoring countless cameras and sensors, using superb face recognition and other biometric data to track the movements of citizens and erase privacy as we know it.
4. Characters faced with masses of data can have it analysed by software and get a summary or analysis. forget skill rolls to analyse data, like in the Gumshoe RPG the real challenge isn't finding the clues, that just happens, rather it's understanding what they mean.
5. Systems take a long time and a lot of skill to train, but once trained cab be duplicated easily. New systems with better skills and experience will be much sought after. How wealthy you are may be down, in part, to the software managing your investments and legal affairs.
6. It's common for people to have an AI assistant that is embedded in their personal computer, implant or hand computer or whatever. It's only as smart as the hardware it runs on allows. Plug it into a bigger system, and it establishes a secure virtual machine and uses the bigger iron to do more things more quickly. It learns your interests and filters news and entertainment for you, screens your calls, reminds you of appointments, helps you find your way around and so on.
These assistants are mini-characters that deserve some sort of profile, they're just not as versatile as people, don't have moods, don't have ambitions, don't have impulses.
That's my vision, anyway. Close?
John