2300AD, thoughts and wishes

Actually sounds very cool. I never really cared for the Aquilians. They reminded me too much of several other alien races from other RPGs (see Bughunters, Spacetime and even the Ebers from Ranger). I hope you mess with Terra's political geography a bit more than the original game did, but keep the major powers as per 2300AD.

As for changes I would really like to see they are...
A large successful American colony similar to Neubayern.

A more settled Sol system with a few full fledged colonies.

A new alien race that is closely allied to one of the major powers and serves aboard their ships.

More life on strange but plausible worlds.

Oh, and that whole outpost named after me thing.

Thanks,
Benjamin

P.S. If you keep a back story involving the Twilight War, please destroy Canada. If the US suffers through three separate governments than Canada should be boned as well. Just my opinion based on the Twilight: 2000 history of Canada.
 
kermit said:
P.S. If you keep a back story involving the Twilight War, please destroy Canada. If the US suffers through three separate governments than Canada should be boned as well. Just my opinion based on the Twilight: 2000 history of Canada.
No, this would in reality never happen—to busy eating poutines and saying "sorry" to ever bother with all that sort of thing—eh?
 
I'm looking forward to this too.

Things I'd like to see are:

Medium pistols (I think there were a few in the firearms annexes - Colt E10?)
Sub machineguns/PDW's (FN P-90, H&K MP7, Bizon et al)
VTOLS - I want flying cars, dammit!
Robots, androids and cyborgs
I'd also like to see some sort of method for scientific discoveries beyond simple rolls. Conspiracy X had a method for conducting research that had a difficulty level and a number of sucesses, or breakthroughs as they were called, to complete the research. It's simmilar to a skill challenge in D&D4E. They also encouraged the construction of research trees to adapt alien and supernatural stuff to human use, which I think would work well for scientific research and exploration.

Task 1. For instance, research Eber ruins to get insight into their history (easy difficulty, 2 sucesses)
Task 2. Research Eber history through writings and ritual (easy, 2 breakthroughs)

Task1 and 2 complete: Task 3. Learn more about dance of the quarks (routine, 3 sucesses, observe the dance)

Task 4. Investigate eber resistance to radiation (hard,5 sucesses)

Task 3 and 4 complete: Task 5. Formulate Theory of eber advanced stardrive (Hard, 8 sucesses)

You can then start a new tree to try and construct a working prototype of the stardrive, or another to apply it to human drives and so on.

I think this sort of thing would be useful for exploration and mystery-solving (thinky-do-ey, as my group calls them) adventures and campaigns.

G.
 
There's a decent rule set for research in the MegaTraveller Referee's Companion which wad based on characters generating and testing hypotheses, like the scientific method. Something like that would be really cool.

John
 
Colin said:
Weapons, vehicles and equipment will be statted-out in a similar "real" style as the original 2300AD. Hovercraft will likely be still there, but de-emphasized. No jetpack, but maybe the ornithrider.

So I take it that you're not interested in anything I might have to submit?
 
2300AD already has its own tech framework, which I have to work within.

At this point, I can't look at submissions from others, especially if there is a question of pay. I'm currently working with what amounts to a verbal agreement only. I don't have a contract yet, and won't until Mongoose can figure out thier production schedule.
 
GJD said:
I'm looking forward to this too.

Things I'd like to see are:

Medium pistols (I think there were a few in the firearms annexes - Colt E10?)
Sub machineguns/PDW's (FN P-90, H&K MP7, Bizon et al)
VTOLS - I want flying cars, dammit!
Robots, androids and cyborgs

Yes, yes, yes, yes, no, yes

I'd also like to see some sort of method for scientific discoveries beyond simple rolls. Conspiracy X had a method for conducting research that had a difficulty level and a number of sucesses (sic), or breakthroughs as they were called, to complete the research. It's simmilar (sic) to a skill challenge in D&D4E. They also encouraged the construction of research trees to adapt alien and supernatural stuff to human use, which I think would work well for scientific research and exploration.

I think this sort of thing would be useful for exploration and mystery-solving (thinky-do-ey, as my group calls them) adventures and campaigns.

G.

I really like this idea, as I want to add some emphasis to the exploration side of the 2300AD universe. The original 2300AD tended to emphasize the military aspects, moreso as time went on. While MgT 2300AD will certainly have that, there are other sides of the 2300AD universe that need to be explored (so to speak).
 
Colin said:
GJD said:
I'm looking forward to this too.

Things I'd like to see are:

Medium pistols (I think there were a few in the firearms annexes - Colt E10?)
Sub machineguns/PDW's (FN P-90, H&K MP7, Bizon et al)
VTOLS - I want flying cars, dammit!
Robots, androids and cyborgs

Yes, yes, yes, yes, no, yes

Androids was a no? Yes, fair enough. I can see that.

I think humanform robots should be in there though, like that creepy Japanese robot that was all over the net a little while ago. Hook that into some of the intuitive concierge software and voice and face recognition stuff and you could have yourself a decent front of desk receptionist.

G.
 
Colin said:
I can't ditch Soc for humans

Can you retool it so that it is more a generic 'sociability' stat rather than explicitly a social status stat?

So you can have the forcefully charismatic guy from the wrong side of town (Low Status + High Cha = middling high Soc stat) and the mumbling wallflower who's the scion of one of the founding families on Tirane (High Status + Low Cha = middling low Soc stat).

Regards
Luke
 
Yeah, no androids.
Sure, that sort of thing would be common, especially in the Core. But robots indistinguishable from people? Not so much, in particular given that there is no true AI, at least in Human-made computers. Nothing that lasts longer than a month, in any case. Robots? Tons, doing everything under the sun, again, especially in the Core. On the Frontier, any robots are more of the multi-purpose, heavy-industrial/construction type.
Cyborgs, sure, at least to the extent of subdermatech and brain augments. The easy availability of biological replacements limits most prosthetics, and only psychos go for heavier stuff. (Yes, I am aware that most PCs tend, at best, to be border-line psychos)
 
Traveller has tended to model that sort of Sociability with skills (Carousing, etc) rather than with stats. I can see both sides of the argument, but I have to work within the confines of core Traveller.

Basically, Humans will use the core Traveller stats, including Soc. Aliens will substitute something species-specific for Soc, but retain the other stats.

silburnl said:
Colin said:
I can't ditch Soc for humans

Can you retool it so that it is more a generic 'sociability' stat rather than explicitly a social status stat?

So you can have the forcefully charismatic guy from the wrong side of town (Low Status + High Cha = middling high Soc stat) and the mumbling wallflower who's the scion of one of the founding families on Tirane (High Status + Low Cha = middling low Soc stat).

Regards
Luke
 
kermit said:
P.S. If you keep a back story involving the Twilight War, please destroy Canada. If the US suffers through three separate governments than Canada should be boned as well. Just my opinion based on the Twilight: 2000 history of Canada.
Destroy?

Heck no. The one thing the South Park Movie got right was the theme song... BLAME CANADA!


j/k
 
You guys do realize that I'm Canadian, right? :P

And yeah, I have a couple of tweaks in mind for Canada. Nothing that breaks the background, and likely won't be seen until we do a Core Atlas in any case.

GamerDude said:
kermit said:
P.S. If you keep a back story involving the Twilight War, please destroy Canada. If the US suffers through three separate governments than Canada should be boned as well. Just my opinion based on the Twilight: 2000 history of Canada.
Destroy?

Heck no. The one thing the South Park Movie got right was the theme song... BLAME CANADA!


j/k
 
Yes, Colin we realize that you are from Canada, the nation loved by all and hated by none. That's why we torture you :twisted:

As for background tweaks...I'm all for them. Just remember if you use the Twilight War as is, than our history, culture and technological innovation from 1997 till 2009 gets ditched. This means that global warming may be a non-issue (and perhaps global cooling caused by a nuclear exchange or asteroid impact may have occurred). Our Internet, 9/11 attack, War on Terror, cell phone revolution and sadly Firefly never existed. You could push the Twilight event up a bit but than recovery would be pushed up as well and could bump into the canon timeline. And no matter what you do it will soon seem dated. So I wouldn't worry about it. Like I said before...embrace the Alternative History that is 2300AD.

Benjamin

P.S. Thanks for being so forthcoming and open about the development of this game. The fans, now your fans, appreciate it immensely.
 
Lord High Munchkin said:
So, Canada becomes the world-leading nation and Poutine becomes compulsory rations for all? Eh?

Ugh. Poutine is revolting. Especially the real thing (gravy and curds over some sort of doughy dumpling "thing")

Nah, I just have some thoughts over the fate of Canada and it's fractious components in the wake of global disaster. Nothing game-changing.
 
Sort of. After something like Twilight, the various bits of Canada (The West, Ontario, Quebec, Maritimes, the North) would likely go their own way for awhile. Once things start settling down, I see a looser sort of Confederation, with more independence/control to the provinces/regions. Not a big deal, just a bit more rational. I see similar sorts of things happening all over the place, actually. As much as Quebec seems to occasionally hate playing second fiddle to the rest of Canada, I think they would like playing a distant twelfth fiddle in the French Empire even less.
 
Please be careful with radical changes to the timeline. The setting is what many of us love. That setting includes the state of affairs in the year 2300, but also the history leading up to it. More then any other game I can think of. I'm completely for fiddling with things to update to what we know now. But, radical changes to solve this are probably not so good. Too many changes and it's no longer 2300 AD but just another future speculation scifi setting.
 
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