2300AD, thoughts and wishes

Nope. That's owned by me. Hunter never paid me for it. The trick is to somehow mexh that with the Mongoose Ship Design system.

Joi Sourcebook said:
Colin wrote
My first hurdle is to create a ship design system that somehow meshes with High Guard, but gives the additional "crunch" required by 2300AD, especially in power plants

Is the 2320 ship design system owned by QLI? It was certainly not part of the published pdf although it did appear in the playtest (and for those of you interested is still available on CoTI http://www.travellerrpg.com/CotI/Discuss/showthread.php?t=20840).

I assume its OK to add links to other boards here (I couldn't find any T&C to check) - apologies if I've transgressed.
 
whenimaginationfails said:
silburnl said:
Pentapod earplug said:
Have anyone thoroughly tried modiying the jump distance yet?
If you download the Warp2010 package mentioned upthread, load up the T2300 'sector'

For those interested, you can find the stars in a box of 200 ly (100 ly each way) around earth at:

http://www.google.com/url?sa=t&sour...wB0QVfqWBfpG5bTuw&sig2=nxG-zfu_f8fxaRWThm_Pxw

I pruned the data to only those stars in a box 100 ly (50 ly each way) around the earth and uploaded it here:

http://www.whenimaginationfails.org/stardata/50LY3MOD.STR

This file is back up. I forgot I didn't move it over to my new site. It took a bit of searching, but Warp 2010 has moved to https://github.com/maxlambertini/Warp2010 . The code is there and there are Windows binaries from two years ago.
 
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