The maps form a sphere of stars around the Sol system (Earth); you could scrub all the routes and use only the distance charts; as well as in the index, I provided all the Cartesian XYZ coordinates in light years, so that any simple 3d calculator will give you the distances.
Using the ISDB script here: http://www.stellar-database.com/
The 7.7lys route out of Sol goes to Barnard's Star ---> Ross 154 ---> AX Microscopii
From there it opens up:
Cordoba Durchmusterung -49°13515: 4.17779 light-years, class M1 V
Epsilon Indi: 4.29883 light-years, class K5e V
Lacaille 9352: 4.91738 light-years, class M2e V
EZ Aquarii: 6.23295 light-years
Yep. Connected the first two maps when I realized the workload to rewrite it. Still going to manip your maps and remove all links beyond 7.7ly. I don't recognize quite a few star names either so I may need to find familiar equivalents or just accept what is offered.
Nice thing about Mongoose Traveller is world generation has gone back to simple again. If I'm real desperate I can micro-manage systems with T5. What I really want is what the primary world's properties are including the information for world generation from Tools for Frontier Living. Will it be a colony, an outpost or passed by as too expensive with no realistic return. Far different than a Traveller map in which every world in a vacuum or insidious atmosphere is inhabited by any tech level. My bit of hard science colony campaign. Like the 2300AD official campaign, it could be lonely out there.
Well my first big discover is one map, the 8th one has no connection to the other. I am assuming you can NOT go beyond 7.7 light years even 7.71 lys without Bad Things happening. I hope I didn't miss a connection. Each map will contain stars from other maps that connect the two. Maybe someone else might find connection I missed. There's till plenty to work with.
I went through each map and removed all connections greater than 7.7. Many stars and star groups are on their own and the maps are much less cluttered. Now it's possible to trace the most likely paths of exploration and future colonization. Most important, you must generate the physical UWP codes and the properties for colonization from Tools for Frontier Living for determining if a world is a candidate. Unlike Traveller, not every world is worth dropping a colony on. With that information, you can trace exploration then mark systems for colonization. That's where it gets interesting. What will be priority? Will there be initial outposts for linking colonies? Secondary outposts for mining or science will come later. Prime colony real estate will tale precedence to justify returns on investment than less important colonizable systems. If you use the colony aging rules, you can watch your known space evolve.
Fun part is the very same systems on the maps can be used by different people for their own results depending on the world building rolls.
Now I need to list every interconnected system and create their properties.
Yes, no fictional stars. I didn't include the near brown dwarf stars, because when we get out past around 20lys, they get difficult to detect, so it would have made me have to include something to equalize that. It is the solution to go past 7.7lys limit, just add a brown dwarf or rogue, because realistically there would probably be one.
I revised the Index of Star System to only those who hold hands thus cutting out a page of stars. Now to begin adding the UWP for physical characteristics and the Tools for Frontier Living Base Characteristics. This is what expeditions for preliminary exploration would determine for worthiness for a colony or outposts.