Tenacious-Techhunter said:I limited what I said with, “aside from some pretty esoteric finds”; where physics is concerned, special relativity and quantum physics are both pretty damn esoteric. We’re not going to find any new exotic form of non-visible star in radical numbers we did not expect. We may find some stray bodies of various sorts, but those are not stars. The star catalog, is, by and large, filled, for objects close by.
FallingPhoenix said:Aside from transistors, lasers (used in fiber optic connections), and GPS?
fusor said:It's very unlikely that some revolution will come along that will suddenly make us discover hundreds of nearby stars that we can't currently see.
FallingPhoenix said:True, but now I totally want to brainstorm out-there, but possible ways that more nearby stars could be hidden or missed somehow!
I guess that would probably derail the topic, too, though.
GJD said:In 20-30 years time we are likely to have a problem that we will know MORE about the stars local to us, and so may know that actually there are only three planets at Wolf 359, instead of the seven or eight it says in the Nyotekundu sourcebook. The "here be dragons" of our current interstellar incognita being rolled back to reveal the actual system makeup.
Tenacious-Techhunter said:This is already a problem now. Planet hunting techniques are already making information on canon starsystems obsolete. And, as scientists, and even amateurs, discover new planet hunting techniques, it’s only going to get dramatically worse from here.
steve98052 said:Just how large does a celestial body have to be for it to be a viable way point for Stutterwarp?
2300 said:The Wall: The Stutterwarp wall is the point at which stutterwarp efficiencies drop to the point where they end up being slower than conventional reaction drives. They are, however, still us- able. This occurs within a gravity well of 0.1 G, which is also the minimum gravity well required for discharging a stutterwarp. To determine the FTL wall for any system, use the following formula:
R = 0.078 x Squareroot (M)
Where R is the star’s wall radius, measured in astronomical units and M is the mass of the star measured in solar masses (1 solar mass = 1.99 x 10^27 tons).
Typically, an M-class star is 0.25, K-class is 0.7, G-class is 1 and A is 2
To determine the stutterwarp wall for any given planet, use the following formula:
UWP World Size x 1,500km = AW
AW = Altitude of stutterwarp wall, in kilometres
The stutterwarp wall is approximately 12,000 kilometres above Earth.
Reynard said:Dragoner, you saved me some time! I was going to update my spreadsheet but, if your maps are accurate, I can get the information analyzed quicker. I want to calculate all the 7.7ly routes then have an alternative timeline with new system properties and worlds expanded with the colony data from Tools for Frontier Living to figure which worlds would be best suited for initial colonization. I assume the original planet designations were more story driven and maybe random. Might even 'age' the colonies up the timeline.