200t J3 merchant design

Looks nice. Very cool design, and could be used as a vessel for "The Grays" if they're in a campaign.

Two things, though.

Why is there a reference to bonded superdense armor? There's no listing of cost or space use, and it'd probably be unnecessary on a free trader anyway.

And there is a rule in S&P about higher fuel efficiency for powerplants, so by TL-12 the power plant should have about 16 weeks operations.
 
Jame Rowe said:
Two things, though.

Why is there a reference to bonded superdense armor? There's no listing of cost or space use, and it'd probably be unnecessary on a free trader anyway.

Because that is the hull material used - see hull & structural points. There's no added cost listed as there are zero points added.

Jame Rowe said:
And there is a rule in S&P about higher fuel efficiency for powerplants, so by TL-12 the power plant should have about 16 weeks operations.

Cool. But, I used the MGT official rules for the ship as it makes it compatible with others games.
 
Jame Rowe said:
And there is a rule in S&P about higher fuel efficiency for powerplants, so by TL-12 the power plant should have about 16 weeks operations.

RAW TL 12 is the standard fusion plant.
 
Jame Rowe said:
Eh. I prefer the rule in S&P. Use as you will though.

I'm sure they're fantastic. However, most people use the rules from the rule books and the design is meant to be used in any standard MGT game.
 
Nice job. what did you use to do the deckplans?

Since the ships cargo capacity is so small, I would think ship economics would dictate that take high priority or high price/low bulk cargo.

Something to think about would be to set up some "secondary" cargo holds on the lower deck which can either carry cargo or are designed to hold fuel bladders to for jump-2 and jump-3 operations. Would help the ship's carrying capacity for shorter hauls. Could be just as easy as running piping into basically what are fuel tanks, but that have an access hatch that would allow for loading of palletized cargo?
 
phavoc said:
Nice job. what did you use to do the deckplans?

MS Paint

phavoc said:
Since the ships cargo capacity is so small, I would think ship economics would dictate that take high priority or high price/low bulk cargo.

That's the idea and also rift type regions.

phavoc said:
Something to think about would be to set up some "secondary" cargo holds on the lower deck which can either carry cargo or are designed to hold fuel bladders to for jump-2 and jump-3 operations. Would help the ship's carrying capacity for shorter hauls. Could be just as easy as running piping into basically what are fuel tanks, but that have an access hatch that would allow for loading of palletized cargo?

Good idea!
 
BP said:
Great job DFW! Thanks for sharing!

Your too kind. There is also another ship design in that same directory. I posted it in July. So, if you didn't get it the 1st time 'round...
 
I havent downloaded the file, but I noticed above you used Bonded Superdense for the Hull, how did you rule the hull was made from this based on Hull and Structure points?

Also, the fuel effiency rules are pretty simple in S&P, they basically multiply the weeks based on TL, stating that the weeks worth of fuel for travel as noted in the Core are for a TL 8 P-Plant.

TL 9 x2, TL 10 x3, TL 11 x4 etc until about TL 15 where it goes a little different but I generally dont bother making ships that high tech myself.
 
zero said:
I havent downloaded the file, but I noticed above you used Bonded Superdense for the Hull, how did you rule the hull was made from this based on Hull and Structure points?

You 1st designate the Hull material then figure the points as per ship building rules


zero said:
Also, the fuel effiency rules are pretty simple in S&P, they basically multiply the weeks based on TL, stating that the weeks worth of fuel for travel as noted in the Core are for a TL 8 P-Plant.

TL 9 x2, TL 10 x3, TL 11 x4 etc until about TL 15 where it goes a little different but I generally dont bother making ships that high tech myself.

I read the article in S&P. Yes, it is simple. It just isn't standard MGT rules. I might use it in my home games but not for ships I design that I publish for others to use.
 
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