Jame Rowe said:Two things, though.
Why is there a reference to bonded superdense armor? There's no listing of cost or space use, and it'd probably be unnecessary on a free trader anyway.
Jame Rowe said:And there is a rule in S&P about higher fuel efficiency for powerplants, so by TL-12 the power plant should have about 16 weeks operations.
Jame Rowe said:And there is a rule in S&P about higher fuel efficiency for powerplants, so by TL-12 the power plant should have about 16 weeks operations.
Jame Rowe said:Eh. I prefer the rule in S&P. Use as you will though.
phavoc said:Nice job. what did you use to do the deckplans?
phavoc said:Since the ships cargo capacity is so small, I would think ship economics would dictate that take high priority or high price/low bulk cargo.
phavoc said:Something to think about would be to set up some "secondary" cargo holds on the lower deck which can either carry cargo or are designed to hold fuel bladders to for jump-2 and jump-3 operations. Would help the ship's carrying capacity for shorter hauls. Could be just as easy as running piping into basically what are fuel tanks, but that have an access hatch that would allow for loading of palletized cargo?
BP said:Great job DFW! Thanks for sharing!
zero said:I havent downloaded the file, but I noticed above you used Bonded Superdense for the Hull, how did you rule the hull was made from this based on Hull and Structure points?
zero said:Also, the fuel effiency rules are pretty simple in S&P, they basically multiply the weeks based on TL, stating that the weeks worth of fuel for travel as noted in the Core are for a TL 8 P-Plant.
TL 9 x2, TL 10 x3, TL 11 x4 etc until about TL 15 where it goes a little different but I generally dont bother making ships that high tech myself.