Target number methods
All of these have different effects on chances.
Plus, there are reading variations for same quality of result:
And then, of course, a few other options involving the skill system:
- do nothing, no crits
- do nothing but use crits (Default combat assumption)
- Halving of skill when appropriate, no crits (Default non-combat assumption)
- Halving of skill, crits based upon full skill (AKA Crits Pre)
- Halving of skill, crits on rolled target (AKA Crits Post)
- Decrement skills evenly, no crits
- Decrement skills evenly, crits pre
- Decement skills evenly, crits post
- Do nothing, but adjust result by amount over 100, no crits
- Do nothing, but adjust result by amount over 100, crits are values over 100. (Basically, Pendragon)
- Do nothing, but adjust result by Critical Range, crits are over 100.
- Do nothing, but adjust result by Critical Range, crits are over TN
All of these have different effects on chances.
Plus, there are reading variations for same quality of result:
- Highest Roll in best quality wins
- Lowest Roll in best quality wins
- Highest success if both succeed or lowest fail if both fail (Default mRQ, Pendragon)
- Furthest distance from Target Number wins within same quality (EQ)
- Closest to TN wins in category
And then, of course, a few other options involving the skill system:
- Double fails in opposed is no success at all (Does major violence to halving of skills).
- Determine only by success levels (Crit, Special, Normal, Fail). Note that special is not defined in mRQ, and crits are optional in mRQ outside combat.
- No crits in combat.
- Reactions to declared attack, not successful attack
- Reactions oppose separate roll from the initial attack.