Gnarsh said:In another thread, there's already talk about what a "merchant" will do in a combat when the rest of the party is made up of "warriors". I don't think it's unreasonable at all to assume that players are concerned by this and want even their "wimpy" characters to feel like they're at least doing "something useful".
I'd place the blame firmly on the GM if that happened.
If the GM allowed one player to be a merchant when the rest were combat-orientated, and then couldn't figure a way to make it work, they're at fault. Well, unless they already explained to the player beforehand "you do realise you're going to be sitting on your backside through half of every game session, don't you? If that's fine with you, it's fine with me."
Some GMs can find ways to make it work, some can't. If they don't know how they're going to make it work, they probably shouldn't have allowed it in the first place.