Recent content by Redstone

  1. R

    Movement in combat

    Rules state that movement takes a CA. Does this mean that if you are 2m away from someone you want to attack, you have to spend one CA to move, let the opponent get a strike at you, and then you can spend your remaining CA (if you have one) to make your attack? I want to make sure I am reading...
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    CMs and Hit Location

    Well, from a gameplay perspective I'm not sure I like it being that easy. Essentially giving the attacker a called shot on every successful attack does not add to the gameplay. If you are going to make unarmored areas so easy to hit that wearing full armor is now a must, I might as well dust...
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    CMs and Hit Location

    If I am reading the combat rules correctly, any time the attacker succeeds in his attack and the defender fails his parry, the attacker can choose the hit location using a combat maneuver. Is this correct? And if it is, that seems awfully powerful. It almost mandates full armor. Otherwise...
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    Number of Combat Maneuvers

    I have a question about the philosophy behind combat maneuvers. If I achieve a success on an attack roll, and the defender fails on his parry, why wouldnt you have that be just a damage roll, and only 'earn' a maneuver if you beat the defender by two levels? As written, you either miss, or you...
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    MRQ and character survivability

    First I wanted to say that I am not a d20 fan. Never was a fan of the attrition style combat. My favorite rpg system has always been Rolemaster, which has a crit system and the potential for death with every blow. But RQ is definately more deadly. Still waiting to judge the magic system...
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    MRQ and character survivability

    Thats what I thought. I dont have a problem with deadlier combat, but not having your character get tougher as they get more experienced is a different mind set. On a side note, I was debating using 2 X Dexterity for missile weapons. Any thoughts on this?
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    MRQ and character survivability

    I picked up the Runequest book at Gencon this year and I have had a chance to play it a couple of times. One of the concerns of my group is the number of hit points in each body section. If we are reading the rules correctly, your hit points never go up (except for a point or two). So you...
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    Newbie Questions about the Magic System

    I just picked up Runequest at gencon and was impressed both with the character creation and combat system. As I dug further, I became more and more dissapointed in the rune magic. These are my problems with the system, but I am hoping I am just interpreting the rules wrong. 1. You lose power...
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