On a scale of 1 to 10, 1 judging by the number of active online community members. Mainly due to lack of support and Mongoose pulling the plug early on - pity as it is a really good good game with easy mechanics but the rulebook is full of errors, inconsistancies and typo's.
I'm with you Blue Devil, but its not really that HT's can be taken out of action with small arms, its the fact that they are taken out so easily with small arms. Don't know why they can't react return fire either (which would help them), surely thats part of the MG's job?
Why not just reduce the armour save during a turn for every succesful fire action against it, until you reach, say 5+, when normal armour kicks in. At the start of a new turn the armour value starts at its maximum again.
I'm from Gillingham 15mins down the A2 and go to a club in Chatham/Walderslade on Tuesday nights - I've not played for a long while but could be up for a game if you like.
Unexpected answer as it does not follow the games general rules and is certainly not mentioned in there to resolve this way :? Would have thought just roll as per normal firing and allocate as usual with the proviso that dice are allocated within their firezone.
Which is the problem being discussed in the Soviet gun thread, which is deemed to be no problem there. The system DOES need a formula for working out stats or the whole game will be a mess of players own personal idea's and every release having different stats for the same weapon/vehicle.
Thats the biggest problem with these rules, all these stats combine to give one roll for accuracy, penetration and to damage the target. But if the 100mm gun has better penetration than the 85mm then this stat certainly shouldn't be worse whichever way you want to look at it.
Beats me, a quich search found this good site for Russian gun penetration and finds, as expected, that the 100mm is more effective.
http://www.freeweb.hu/gva/weapons/soviet.html#index Maybe Agis will update in the Soviet supplement.
Why should it take an action to switch ammo, doesn't the commander just order which to use?
With the short game length there is no need whatsoever to micro-manage ammo, you will probably only fire off half a dozen rounds anyway.
I've use simple rules for HE right from the begining, just by...
Excellent idea Rabid Child
Sgt Hulka - I've found that just one German heavy or even Panther can dominate the game (especially against allied rubbish infantry AT weapons) unless the scenario prevents this.
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