Recent content by Hakkonen

  1. H

    Weird results in world generation

    I'm prepping to run a Mercenaries campaign; and have decided to generate my own Foreven Sector, using physical dice for that old-school experience. One of the worlds I have so far is D037321-5: D-class starport, Size 0 (less than 1,000km), Atmosphere 3 (very thin), Hydrographics 7...
  2. H

    PC advancement in a Mercenaries campaign

    In normal Traveller, it's heavily implied that PCs spend jump periods in study. How do you handle study periods, etc., when the PCs spend extended amounts of time on-planet? I'm thinking about running a Mercenaries campaign, and one potential issue that occurs to me is that there's no time to...
  3. H

    Mercenary medics

    One of my first ideas on learning that the Mercenaries expansion would include support for specialist units, was a mercenary field hospital: a unit that specializes in providing medical support to other forces, national or mercenary. Given the importance of effective medical care to military...
  4. H

    No, seriously, WTF is up with Mongoose's PDF bookmarks?

    I just picked up Aliens of Charted Space 1 and 2, Swords Worlds, and Traveller Companion in DTRPG's Traveller sale. Neither Aliens 1 nor Sword Worlds are correctly bookmarked, and all four are locked out of letting the user edit or create bookmarks. This is really sloppy work. Aliens 1: The...
  5. H

    The name's Prefect. Ford Prefect.

    I had an idea the other night to create a character based on Ford Prefect, of The Hitchhiker's Guide to the Galaxy. I'm happy with the outcome, even though the process took a sharp turn toward the end and I wound up with secret agent Ford Prefect. The idea is that, per his Term 4 Event (Mishap...
  6. H

    Missiles & Defensive Fire (Vehicles)

    Correct. After a quick review of the vehicle combat rules, I can't find anything that says vehicle crews can use point defense in the way that spacecraft crews can. The high speed of guided missiles and much shorter range of surface combat means that you can't shoot down missiles with a...
  7. H

    Large troop transports?

    I'm looking for a class of ship suitable for use as a transport by a regiment-sized mercenary unit (3,000-5,000 soldiers), minimum capacity 1,000 passengers plus equipment. High Guard doesn't have anything that looks suitable.
  8. H

    Prevalence of military vets among PCs

    Isn't that what the skill package is for?
  9. H

    Prevalence of military vets among PCs

    In the Traveller game I'm in (or was, before the pandemic, and hopefully will be again eventually), all four PCs have at least some military experience. My character was career Navy, another PC was a career mercenary, a third was drafted into the Navy for three terms, and the last spent one...
  10. H

    Is the Empress Marava-class supposed to have a fuel scoop?

    Yay, I'm actually playing Traveller! Our group has inherited an Empress Marava-class far trader, and while High Guard lists the design as including a fuel processor (40 tons/day), it doesn't show a fuel scoop. Is this an oversight, or does it mean that the Empress Marava can refuel from water...
  11. H

    Sourcebook for the Aslan?

    So what's Behind the Claw?
  12. H

    Sourcebook for the Aslan?

    I'm reading the article on the Arhiyao clan in JTAS Vol. 3, and I feel like I'm missing big chunks of what the author was trying to say. Part of it is terminology, part of it is knowing nothing about Aslan history, culture, or politics. I gather that Behind the Claw will be Mongoose...
  13. H

    Weapons for a special-operations ship

    Boarding space stations and spacecraft is definitely part of the mission profile. The stealthy part is the ship's use of the "superior stealth" hull option and an emissions absorption grid. Yes, you know they're boarding you once they fly alongside, but until then you have no idea they're...
  14. H

    Weapons for a special-operations ship

    I'm designing a special operations frigate: 2,500 tons, TL16, thrust 6, jump 4. Carries a marine company, primary mission is low-profile insertion and extraction of same. What should I arm her with? I'm thinking ion cannons, EMP torpedoes, and jumpbreaker missiles for disabling spacecraft...
  15. H

    Blank (really, really blank) subsector maps

    So did I. How many pages deep was that?
Back
Top