Recent content by BluSponge

  1. B

    Your Fantasy Settings And Adventure Preferences

    Like many here, my adventure campaigns tend to be a mix of exploration, intrigue, a touch of dungeon delving, and roguish urban adventure. The last straight fantasy campaign I ran I described as a mix of David Eddings and George R. R. Martin, though I doubt it really measured up to either one...
  2. B

    Legend Preview/RQII Changes

    Ok, for the clueless of us out here, what were the previous rules for charging? What's the thinking behind using all but one of your CAs in a charge attack? Wouldn't it be dependent on the distance closed? Honestly curious, as the rule seems kinda odd from my perspective. Tom
  3. B

    Magic of Legend

    A bit off-topic. I was looking over the Necromantic Arts book and, judging from the spell descriptions, it looks as though it was written for the previous edition of MGRQ. How have those of you using this resource in your games dealt with this, or do you just handwave it with no noticeable...
  4. B

    Spellcom for Generic Settings?

    Gah! All of this makes me think that having a "magic system compendium" a much better idea. Lots of good options and ideas spread between a bunch of big sourcebooks. Tom
  5. B

    Legend / MRQ2 NPCs sourcebook statblocks

    Well I for one would hope that RQ/L doesn't require that level of granularity. Its one of my least favorite features of d20 – the need for everything to escalate to keep PCs in that comfy 50-50 margin. I don't want to play another RPG that requires me to spend 40 minutes stating up NPCs for a...
  6. B

    Explain spirit magic to me

    Alright, so I get the basics. Spirit magic involves attracting, negotiating, or cajoling spirit entities and binding them into "fetishes." These, in turn, grant the caster special abilities. The example presented is binding a salamander to give the spirit caster "flame touch." But other than...
  7. B

    First Sign Ups for Wayfarer

    holy snickies!!! Tell you what, given the license that mongoose is putting up, you should start a kickstarter project for this one and do it third party style! I'd pitch in. Tom
  8. B

    RQ > Legends Changes

    Has Mongoose offered up an "official" list of changes between RuneQuest and Legends yet? I know they aren't planning to tune things too much to maintain backwards compatibility. I've seen some vague references, but nothing resembling an actual list. What do we know so far? Tom
  9. B

    Runequest/Legends Newb with questions...

    Well that requires a level of rules familiarity that I honestly just don't have right now. I suppose you could put a limit on it. That wasn't my plan. You simply pick a defense stance and go. It's considered always on. The idea is to give a static defense as opposed to needing the parry...
  10. B

    Runequest/Legends Newb with questions...

    i'm only using Elric as a point of reference. My tastes in games generally run much more cinematic. However, after nearly eight years of Savage Worlds, I'm feeling a bit of wanderlust and might like to try something new. But, like I said, 7th Sea spoiled me in a lot of ways. I can't imagine...
  11. B

    Runequest/Legends Newb with questions...

    Because POW reflects confidence and swagger. Part of the whole defense thing is mental, anticipating your opponent's moves and maybe not a little intimidation. Folks who get too cocky or lose their cool tend to let their guard down at the wrong time. DEX+POW seemed to be a good way to reflect...
  12. B

    Runequest/Legends Newb with questions...

    That's along the lines of what I was thinking. I wanted something more flexible though, and this is what I came up with (keep in mind, I haven't played Elric! more than twice in 20 years, so take it for what it is): Defensive Stances: The Attacker must roll between the opponent's Defense...
  13. B

    Runequest/Legends Newb with questions...

    I wouldn't be surprised if they did. I'm just going from my own experience here, which hasn't been kind to hit locations. AHA! And they exactly match the old Elric! rules. Perfect. It's good to see these options. Looking things over, it doesn't look like a "static defense" mechanic would...
  14. B

    Runequest/Legends Newb with questions...

    In Kult, they got extremely repetitive, usually targeting the left arm, IIRC. it was a weird location and not the abdomen/torso like one might expect. So in the end it became a running joke. This isn't for non-combatants, just nameless rabble that gets thrown against the PCs by the horde...
  15. B

    Runequest/Legends Newb with questions...

    Well not entirely a newb. I have fond memories of Chaosium's Elric! game (Stormbringer 4), though we never played much. The whole Runequest > Legends transition has my attention though and that fantasy itch is starting up again. I have a few questions though. 1) One thing I've never liked...
Back
Top