Well not entirely a newb. I have fond memories of Chaosium's Elric! game (Stormbringer 4), though we never played much. The whole Runequest > Legends transition has my attention though and that fantasy itch is starting up again. I have a few questions though.
1) One thing I've never liked about Runequest was the whole hit locations thing. In fact, I'm not really a fan of hit locations in any game. You can thank Kult for that. Now Elric!, which essentially used the Runequest/BRP system, did not use hit locations. How difficult is it to divorce them from the game as a whole?
2) I've read a few threads on the RQ magic system and some of the comments suggest it is very grounded in Glorantha. So here's a question for those of you who homebrew your setting. Do you use the magic system as is? If not, how do you revamp it? Assuming the Spell Catalog from MGRQ1 is compatible with RQII, how difficult is it to mold the magic system to the setting?
3) Has anyone worked out a system for using static defense and armor values in combat, particularly for non-important combatants (mooks)?
Thanks,
Tom
1) One thing I've never liked about Runequest was the whole hit locations thing. In fact, I'm not really a fan of hit locations in any game. You can thank Kult for that. Now Elric!, which essentially used the Runequest/BRP system, did not use hit locations. How difficult is it to divorce them from the game as a whole?
2) I've read a few threads on the RQ magic system and some of the comments suggest it is very grounded in Glorantha. So here's a question for those of you who homebrew your setting. Do you use the magic system as is? If not, how do you revamp it? Assuming the Spell Catalog from MGRQ1 is compatible with RQII, how difficult is it to mold the magic system to the setting?
3) Has anyone worked out a system for using static defense and armor values in combat, particularly for non-important combatants (mooks)?
Thanks,
Tom