Alright, so I get the basics. Spirit magic involves attracting, negotiating, or cajoling spirit entities and binding them into "fetishes." These, in turn, grant the caster special abilities. The example presented is binding a salamander to give the spirit caster "flame touch."
But other than some vague parameters, there really isn't much to go on as to what these abilities are/can be. There are a few examples for nature spirits, and the whole thing smacks of the demon binding rules from Stormbringer. Other than that, are there any good examples presented in the RQII rulebooks? Has anyone else developed a good set of guidelines for creating spirit powers?
Thanks,
Tom
But other than some vague parameters, there really isn't much to go on as to what these abilities are/can be. There are a few examples for nature spirits, and the whole thing smacks of the demon binding rules from Stormbringer. Other than that, are there any good examples presented in the RQII rulebooks? Has anyone else developed a good set of guidelines for creating spirit powers?
Thanks,
Tom