A Solo Trading Game for Traveller
http://rpg.drivethrustuff.com/product/118337/Star-Trader
The aim of Star Trader is to travel from world to world buying cargoes as cheaply as possible then selling them elsewhere for as high a price as possible. But this is Traveller, not 'fantasy stocks and shares' and the great appeal of solo gaming is the interaction with Traveller's high technology, its starships, exotic planets and interesting NPCs.
The Star Trader game fills the player's journey through the cosmos with these events and encounters, putting him into predicaments that his character will have to resolve before the game can continue. To some extent the encounters are sets and backdrops to the trading game, but frequent events force the character to respond and the player will need to refer to the task and combat rules in order to tackle these situations. Of course, it's this interaction with the Traveller setting that gets our juices flowing.
Star Trader includes:
A flowchart of activities
Options to decrease the accounting & book-keeping
Planetary Event Tables
Jumpspace Event Tables
Detailed Ship Encounter Tables
Fast-play Space Combat Rules (NEW!)
Rules for trading without a starship
Advice for creating dynamic & interesting ship crews
Fast-play Mission Resolution Rules
Lots of excuses for adventure!
Never be bored again...
Requires only the Traveller Main Book, available from Mongoose Publishing.
EDIT:Revised cover! This is the cover the game should have been released with!
http://rpg.drivethrustuff.com/product/118337/Star-Trader
The aim of Star Trader is to travel from world to world buying cargoes as cheaply as possible then selling them elsewhere for as high a price as possible. But this is Traveller, not 'fantasy stocks and shares' and the great appeal of solo gaming is the interaction with Traveller's high technology, its starships, exotic planets and interesting NPCs.
The Star Trader game fills the player's journey through the cosmos with these events and encounters, putting him into predicaments that his character will have to resolve before the game can continue. To some extent the encounters are sets and backdrops to the trading game, but frequent events force the character to respond and the player will need to refer to the task and combat rules in order to tackle these situations. Of course, it's this interaction with the Traveller setting that gets our juices flowing.
Star Trader includes:
A flowchart of activities
Options to decrease the accounting & book-keeping
Planetary Event Tables
Jumpspace Event Tables
Detailed Ship Encounter Tables
Fast-play Space Combat Rules (NEW!)
Rules for trading without a starship
Advice for creating dynamic & interesting ship crews
Fast-play Mission Resolution Rules
Lots of excuses for adventure!
Never be bored again...
Requires only the Traveller Main Book, available from Mongoose Publishing.

EDIT:Revised cover! This is the cover the game should have been released with!