Zero-G Combat

I could not find any separate rules for microgravity combat.

P. 59 of the Core Rule Book has a listing for the Zero-G skill that states that anyone who does not have the skill suffers a -2 DM to all checks in a microgravity environment.

P. 40 of Mercenary has a specialization for the Zero-G skill called Personal Combat that allows a character to add his Zero-G skill to his Melee attacks.

The CSC has a little blurb about lasers and accelerator weapons reducing recoil but there are no penalties for weapon recoil in zero-g that I could find. I would make it a GM ruling based on common sense. If a character fires a shotgun in zero-g without being anchored somehow he could end up flying backwards from the recoil. Inside a starship it could just be funny; outside in deep space it could be very dangerous. Maybe give the character a negative DM based on the heft/recoil of the weapon used, using their their level of Zero-G skill to offset the penalty.
 
Core Rules pg 170.
Characters on low-gravity worlds suffer a –1 DM to all skill checks until they acclimatise, a process which takes 1d6 weeks. Characters with the Zero-G skill at level 0 or better acclimatise instantly.
Low gravity worlds are simply
Worlds where the gravity is 0.75 or less are low-gravity worlds.
0.0G is less than .75G No distinction is made between low and Zero-G RAW here.

One would need to reconcile Dick Turpin's finding and mine. YMMV.
 
Zero-G fights are largely narrative, since the real thing involves a 3D space in every possible way.

Assuming they kept that element, the upcoming "Ender's Game" movie should have lots of zero-G stuff. "Gravity" will too, if the trailers are any indication. Whether either movie is any good otherwise is an open question...

The penalties mentioned above do not contradict. Low gravity situations (John Carter early on) are different than micro-gravity and zero gravity.
 
The penalties mentioned above do not contradict. Low gravity situations (John Carter early on) are different than micro-gravity and zero gravity.

Agreed. I find them perfectly consistent - I read that as a DM-1 for low gravity and a DM-2 for zero gravity, in both cases ignored if you have Zero-G/0 or better.
 
If you have a copy of CT Book5 look under Zero-G-cbt the skill, a variation of that I plan on using.

With Heft/Recoil as a negative DM....
 
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