Sorry, haven't been on the forums lately and missed this!
After looking at it again, I can only say "I screwed up"... Sorry 'bout that
The original scenario was "get one *infantry* model across", and a shorter distance, but because it turned out near impossible to do I made a last-second change without really thinking it through. Sorry 'bout that
Anyway, after some thought on rebalancing, and trying out a few games this morning, here's a modified version of the original which seems to work
The PLA player needs to get one *infantry* model across the EFTF table edge.
The 24" section needs to be reduced to 8"
For those doing the math, (and forgive me if I miscalulated here cause I've only been getting 4 hours sleep for the past week) I believe it now takes a minimum of four moves to get a PLA infantry model off the board. The British player therefore needs to suppress every infantry unit at least five times during the four turn limit (for a total of ten suppressions necessary). The British have the theoretical capability of suppressing a total of sixteen times. The PLA now have to deny the British a total of seven suppression opportunities while keeping both squads alive.
I don't normally bother with the math but in this case I figure it'll show up any problems that didn't emerge in this mornings testing (which, for the record, resulted in 3 PLA wins and 2 British)
The MBT now becomes a disposable asset, and can be used to tie up British forces or as a "shield" for an infantry squad, as was originally intended.
Comments of course are welcome if this still seems incredibly unfair or easy, especially if I've missed a (sensible) loophole somewhere.
Oh, and as an aside, anyone who just used terrain to block the entire table width will just find they'll never be able to get an opponent ever again

Tabletop wargaming is (and IMO should be) 50% rules and 50% common sense, as no rules can ever cover absolutely every eventuality. As one common scenery setup method in many wargames is "one player sets up the table, and the other chooses the side to deploy on", there's nothing stopping the first player simply dropping a mountain range across the table and making the whole thing unplayable... Not being restricted by well-defined rules designed to stop every single possible loophole is what makes the thing more interesting than a PC game
