Your Evo experience

Don't forget that the Forth can be suppressed by simple d6 damage dice. It takes multiple dice per forth machine, but easily doable.
 
Turtle said:
Don't forget that the Forth can be suppressed by simple d6 damage dice. It takes multiple dice per forth machine, but easily doable.

They can only be supressed once, and can always shoot as a reaction, so they get 1 round of reaction shooting and 1 or 2 shoot actions per turn.
 
Galatea said:
First Exo reaction creats a 6" fire zone (hitting the second swarm, too).
There will not be any second swarm in range after that shooting.

You have to aim at the unit charging you so position the first swarm correctly and no you don't(have enough sideway enough that if you put the firezone too close to catch the second swarm you don't get all of the swarm 1. You aren't then aiming at the swarm triggering the reaction so back to firepoint toward safer zone).
 
tneva82 said:
You have to aim at the unit charging you so position the first swarm correctly and no you don't(have enough sideway enough that if you put the firezone too close to catch the second swarm you don't get all of the swarm 1. You aren't then aiming at the swarm triggering the reaction so back to firepoint toward safer zone).

So basicaly as long as the entire swarm that triggered the reaction is in the FZ, the FZ can be anywhere. With the understanding that only models that can see the center of the FZ can fire.
 
cordas said:
cordas wrote:
I think that allowing jumping FROM cover would be good, as it would encourage Exo's to move from it
.

Can you spell INVINCIBLE?

On a good day yes. Now can you read Stu ;) I said jumping FROM cover not into cover, being able to jump out of cover will make it MORE likely that a player would consider this not less likely, yes you could argue it may make them more likely to deploy in cover, but as there is nothing to stop them doing this in the 1st place, so whats been lost?

So you want the Exos to have all the advantages of cover, plus the ability to bug out if someone does manage to set up an overwhelming attack? I can see why someone might call that invincible.
 
well it seems exos are the ones that always take the most damage from the new firezone rules.
it is impossible to screen the unit leaders (or even if you manage it, WAY to expensive)
and the thing that I think is the greatest:
A Firestorm creates normal firezone. No "shoot on models of size 3 or higher" thing.
So a Tanker shielded with friggin Cliffmites is practically invincible to an exo squads fire as even IF the Tanker is in the front of the FZ he'll only get one damage dice, and the rest will go wasted on the mites...
 
(classing your troops in front as cover just seems wrong on so many levels lets not consider it.)
it was also there in the 1st edition,. and in't not really cover, just being the unlycky guy that catches the first bullets :wink: .well, maybye cover,but one-use only in most cases :lol: (and yes, when you take that into consideration sniping gets a bit harder to accomplish)
I am not saying the forth are a broken race, just that with the current card releases they are almost un-stoppable.
and that's the gist of it-there are simply too few options now to properly judge the Cheeze Factor.
plus, games of 1k tend to be unbalanced, the 500pts limit mentioned here is..unreasonable :wink:
 
Well I know that there is a part of the BF Evo forum that has similar tones to this discusion.

Basically This is the way I've seen it.

A unit that is shooting at a unit that is screened by a unit/model that is screened by a unit/ model of the same size or larger than it then the LOS is blocked.

e.g. A unit of LAMI tries to fire through a second squad of LAMI at a skinnie raider unit, however the LAMI Block LOS.

A unit that is shooting at a unit that is screened by a unit/model that is one size (or smaller than) the target unit then the LOS is Obscured ie (+1 to target).

e.g. A unit of Skinnie soldier fires at a unit of Warrior bugs with a squad of Raiders in between them, The Warriors are obscured and gain +1 to target.

This is however relative to where you place your FZ but than You've still got to use the Centre Point to determine the amount of figs that are blocked or obscured by other figures!
 
I can buy The Legend's definitions, with one change: intervening models must be bigger in order to block LOS, not just the same size. If we allow models to be targets when we can only see an arm and part of a leg around the corner of a building, we should allow them to be targets if we can only see an arm and part of a leg around the model in front of them. We would still give the obscurement bonus in both cases.

I could even see an upper limit on how much obscurement you get from intervening models, as a Marauder just isn't very obscured by a K9. Maybe you only get obscurement if you are the same size as the front line, or one size class bigger?
 
cordas said:
So basicaly as long as the entire swarm that triggered the reaction is in the FZ, the FZ can be anywhere. With the understanding that only models that can see the center of the FZ can fire.

And the problem is? Concidering that the swarms would be at the point of reaction fire about 6" apart archieving that shouldn't be too hard...

End result: Exos shoot at swarm 1, nuke it. Swarm 2 charges and nuke the exos. Arachnid player then laughs at MI player and asks why didn't he use his mobility to keep exos alive.
 
Well, given the fact that ready's don't carry over into reactions you've gotta conceed that the MI are less mobile than before. Maybe he was thinking that with two fire actions and a reaction he could do more damage then a ready, a jump and no reaction?
 
MaxSteiner said:
Well, given the fact that ready's don't carry over into reactions you've gotta conceed that the MI are less mobile than before. Maybe he was thinking that with two fire actions and a reaction he could do more damage then a ready, a jump and no reaction?

With ready and jump the bugs wouldn't be reaching them in CC in a hurry.

Anyway. Never got around actually jumping in reaction. Turns go: Ready, jump(and shoot) and if I would ready as reaction I would then have to "enjoy" free charge(obviously arachnid player wasn't going to let me ready as reaction without getting free charge as a bonus...) so it was always ready, jump and then shoot as reactions(maybe leg it on foot in very special circumstances).
 
problem with jumping away is:

i'm jumping 12" a round.
Arachnids run 6" an action

not long and there'll be nowwhere left to jump to

not even considering you have to keep 24" away from the table edges cause of hoppers and dodging plasma fire and stuff like that...
 
The Legend said:
A unit that is shooting at a unit that is screened by a unit/model that is screened by a unit/ model of the same size or larger than it then the LOS is blocked.

A unit that is shooting at a unit that is screened by a unit/model that is one size (or smaller than) the target unit then the LOS is Obscured ie (+1 to target).

This is however relative to where you place your FZ but than You've still got to use the Centre Point to determine the amount of figs that are blocked or obscured by other figures!

Yeah I get all that, and agree with it, but it doesn't answer my question.

If 1 model (not always the same model for each target) in the firing squad can get clear LOS to each of the target models in the FZ, but the rest are obscured or blocked do the enemy models get any bonuses?

If so how do you work this out? Do you do the shooting 1 model at a time?

Or do you just take a blanket decision and say that the target squad gets no obscurement or blocked LOS.
 
cordas said:
Yeah I get all that, and agree with it, but it doesn't answer my question.

If 1 model (not always the same model for each target) in the firing squad can get clear LOS to each of the target models in the FZ, but the rest are obscured or blocked do the enemy models get any bonuses?

If so how do you work this out? Do you do the shooting 1 model at a time?

Or do you just take a blanket decision and say that the target squad gets no obscurement or blocked LOS.

Well If you are targeting the whole unit i.e the whole unit is inthe FZ then yeah. but if you're only hitting a few models at the back then you've got to take into account the LOS through these figures.
 
The Legend said:
Well If you are targeting the whole unit i.e the whole unit is inthe FZ then yeah. but if you're only hitting a few models at the back then you've got to take into account the LOS through these figures.

I was asking about models in the FZ, if there are models between the shooting unit and the FZ then they obscure or block LOS, my question has always been about do models inside the FZ do this for models behind them. I have always argued (and my examples have stated) that models inside the FZ can't provide obscurement or block line of sight.

As a proviso on that I would say larger models can, but that should be at the players discretion. It makes comon sense that a tank or tanker bug will block LOS to models hidding behind it, as they will block that unit from firing in return (different unit so can't be shot through).
 
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