I seem to have hit upon a small problem with my players, who after years of D&D brainwashing have begun the annoying tactic of "I'll search his body". This brings up two equipment-related questions which I've been puzzling over, and I hope someone might be able to help with.
Firstly how can I stop players searching the bodies of dead clones in order to collect all those lovely items ? Although assigned equipment would need to be accounted for, what about all the personal items they are carrying ? I've tried various destructive and original ways of disposing of these items but sometimes there is inevitably a body left to loot.
Secondly, I seem to remember in previous ( less perfect ) editions of Paranoia there were tables for rolling up treasonous personal equipment owned by troubleshooters. These would be obtained from secret societies or by other nefarious means. While the new edition of Paranoia has pre-generated characters with lots of interesting goodies included, if you make up a character from scratch personal equipment needs to be purchased from an IR Market or C-Bay.
Once a clone bites the dust presumably any assigned equipment is replaced at the generosity of the Computer. Personal equipment though would not be, especially if it was something treasonous. Are new clones therefore left having to buy new personal equipment or is there a table somewhere of random personal equipment the new clone can start with ? Not giving out any new personal equipment gives the prime clone a big advantage.
Any suggestions on these dilemmas would be appreciated.
Firstly how can I stop players searching the bodies of dead clones in order to collect all those lovely items ? Although assigned equipment would need to be accounted for, what about all the personal items they are carrying ? I've tried various destructive and original ways of disposing of these items but sometimes there is inevitably a body left to loot.
Secondly, I seem to remember in previous ( less perfect ) editions of Paranoia there were tables for rolling up treasonous personal equipment owned by troubleshooters. These would be obtained from secret societies or by other nefarious means. While the new edition of Paranoia has pre-generated characters with lots of interesting goodies included, if you make up a character from scratch personal equipment needs to be purchased from an IR Market or C-Bay.
Once a clone bites the dust presumably any assigned equipment is replaced at the generosity of the Computer. Personal equipment though would not be, especially if it was something treasonous. Are new clones therefore left having to buy new personal equipment or is there a table somewhere of random personal equipment the new clone can start with ? Not giving out any new personal equipment gives the prime clone a big advantage.
Any suggestions on these dilemmas would be appreciated.