RMS said:
Neither of these groups came from a D&D background, which may have helped. In fact, my current group has never played D&D in any form, though they use several other d20 variants. They've grown up mostly on WW materials for what it's worth.
It is probably worth a lot. In my experience, someone with no gaming experience does better than soemone with lots of D&D experience when it comes to trying a new game. Basically the newbie realizes he doesn't know anything and so learns the game. He also tends to understand things like how being shot, stabbed, crushed and all that can kill you, break you bones and all that.
The experienced D&Der is less inclined to listen, as he believes himself to be an experienced gamer. He also brings along a lot of preconcied ideas about how things work based upon D&D experiences. I remember one guy I used to game with who every session would make a major bonehead play becuase he just didn't understand that I wasn't running D&D. He tried to use infravsion, accidentally cut someone's arm off, assumed Griffions did 1D8 damage, ruined a fine horse (worth 5gp) for a 1gp reward, woundered how he was dead at "only neg six", and so on.
Typically such players get frustrated, don't want to listen and so do poorly. If you can find one who is willing to listen and unlearn all the D&D stuff that only applies to D&D, he will do okay.
RMS said:
I can understand the attitude in RQ a bit, but in Bond it's such a central focus of the stories to get captured that I don't sympathise there. I'm not even a huge Bond fan, but I've seen enough of the movies to know that he always gets captured a time or two during the show.
I know. It even mentions that in the book, and I told my players this on more than one occasion, because the book makes a big point of it. Getting captured once per mission is sort of par for the course. It doesn't have to happen, but it isn't the end of the world when it does. I remeber one time where they had stopped and were thinking about it when they just went "naaahh" and reverted to D&D mode. They were outnumbered by about 20 to 1. They got slaughtered.
Afterwards they asked me, "How were we supposed to get into that fortress?"
I suggested several ideas, inclduing "Well, if you had surrendered they would have marched you right in through the door and taken you to the villian you are after."
"Yeah, but what could we do then? THey would take our guns away!"
"Do you have that Q Branch taser pen? And doesn't Ray have that grenade?"
"Oh yeah."
I think the big problem was that in Bond you just can't go running around killing things for no good reason. I once had a player suggest kidnapping and intorrgating someone for information, because they couldn't figure out any other way of getting the information. Not even when the guy's dossier noted the man had a weakness for the fair sex, and the group had a babe with a high seduction skill. All she had to do was bat her eylashed and he'd have been chasing her!