AdrianH said:It is, after all, advanced technology 250 years in the future, so it can be aimed fairly accurately - just not as accurately as a weapon with a target lock.
That's not a target lock. The firing ship has not locked sensors onto a target, hence the phrase "target lock". Instead, it feeds a set of co-ordinates into the weapon system and tries to put a shot at those co-ordinates. This is basically what artillery does.Foxmeister said:AdrianH said:It is, after all, advanced technology 250 years in the future, so it can be aimed fairly accurately - just not as accurately as a weapon with a target lock.
It does have a target lock - it just so happens that its target is a point in space rather than a physical ship. If anything, given that point in space isn't "moving" (yes, I know that it is in reality, but we're talking abstractions here), it should actually be easier to target a fixed point reliably rather than a moving ship.
AdrianH said:Instead, it feeds a set of co-ordinates into the weapon system and tries to put a shot at those co-ordinates. This is basically what artillery does.![]()
Ripple said:The discussion is how it can target the exact right spot in space to just clip a stealth ship but can't target the same stealthed ship as easily. It obviously know exactly where it is.
Secondary issue, is that it can judge to ship (or more) in motion in such a way to catch them just at the edge of the blast, even though they may be altering speed randomly.
Foxmeister said:AdrianH said:Instead, it feeds a set of co-ordinates into the weapon system and tries to put a shot at those co-ordinates. This is basically what artillery does.![]()
Who says? You're applying the mechanics of a contemporary real world weapon system to fictional technology some 200+ years in the future. Such technology could quite possibly "lock" onto a fixed point in space.
Foxmeister said:Ripple said:The discussion is how it can target the exact right spot in space to just clip a stealth ship but can't target the same stealthed ship as easily. It obviously know exactly where it is.
IIRC from the show, and I could be very wrong, when they talk of the Earth-Minbari war they say that the EA ships could not get a weapons lock on the Minbari vessels - they didn't say they were cloaked or otherwise invisible to sensors. Therefore, they knew where they were, they just couldn't fire on them with their weapons systems, because those weapons system needed active targeting information.
The energy mine doesn't have such problems since you don't need to actually strike the target directly, so as long as you know where your enemy is (i.e. you can see them), you should be able to hit them.
Of course, with the current implementation of boresight, boresighted ships shouldn't need to get a weapons lock either since they have to be pointed directly at the target, but that's just another reason why boresight sucks so badly!
That's fine if you're just aiming at one ship and others happen to be in the area. What we're talking about is deliberately aiming to get multiple targets in the blast. Otherwise the shockwave is just as likely to arrive milliseconds after the second target has moved out of its range.Secondary issue, is that it can judge to ship (or more) in motion in such a way to catch them just at the edge of the blast, even though they may be altering speed randomly.
I think you are trying to apply too much of the real world to the abstractions in the game here. The point is the result, not the action - you fired an area effect weapon and certain ships were caught in the area of effect *at the point the shockwave reached them*. Where they were milliseconds before, or milliseconds after is immaterial.
AdrianH said:How it puts the shot at that point is irrelevant. What is significant is that the system is given a set of co-ordinates and told to put a shot there. And then you should roll for it, same as you roll to hit with direct fire weapons. The difference is that if you miss, you get to see where it went - in the game, direct fire weapons either hit the target or disappear.
Indeed you can, if you're just trying to put the e-mine somewhere near a single target. You don't care if you're dead on, it just needs to be somewhere within the blast radius. Which it will be, if the scatter is 0.5" and the blast radius is 3", and you're just after one target. Trying to place and time the blast just when two or three ships are on opposite sides of the blast - that's the neat trick.
Fail to get the lock and you're pointing your ship somewhere near the target but not quite on it
What we're talking about is deliberately aiming to get multiple targets in the blast.