Tzarevitch
Mongoose
AdrianH said:Another thought which has occurred to me is that e-mines aren't as accurate as other weapons. They're not aimed at a ship, they're aimed at a general piece of space which happens to be near one or more ships. It should not be easy to pick that one magic spot where you'll get two enemy ships that are exactly 6" apart, or put it at exactly the right distance to hit the two enemy fighters next to your ship without hitting your ship at the same time.
Roll 1D: the mine went:
1 - 0.5" too short
2 - 0.5" too far
3 - 0.5" left
4 - 0.5" right
5,6 - right where you aimed it.
This is nothing to do with stealth or dodge, it's because the energy mine is basically an unstable fusion reactor being lobbed out of a tube in the general direction of the enemy and timed to explode about where it will do some harm.
No offence, the problem is that makes no sense. It never did even in B5W. I take a dag'kar and fire my ion torp at a hull 4 vree xeel that is trying not to be hit and have a 5 in 6 chance of hitting it. But if I fire the e-mine targeted on the point in space the ship just passed through I have a 2 in 6 chance of centering it on that point?
Also, there is absolutely nothing to indicate that e-mines are inaccurate. The reality of proximity weapons is exactly the opposite. They are considered more accurate because they don't have to hit the target dead on to do their job. They kill by being close. With regard to the word "unstable," that is a reference to the state of the reactor not how accurate the vehicle carrying the reactor is.
Tzarevitch