RosenMcStern
Mongoose
After re-reading the rules suggestions for Partial Success in defense on the MRQ Wiki, I decided I liked it better than the Player's Update. However, as stated on my previous thread, this rule is too different from standard MRQ to be generally accepted.
A variation in the tables that adds some options to the defender if he rolls higher, however, might be better than both the "downgrade level of success" method described in the update, which many do not like, and the partial success system, which is non-MRQish. So here is the suggestion, for public debate (and flaming).
I have also included the variant to leave the Reaction not "used up" in all cases in which the defender rolls better, as I think the pointless burning of reactions on failed attacks is the rule that really spoils MRQ, but it can be just ignored.
The alternate tables (PDF)
The parts that differ from the SRD are highlighted in red.
A variation in the tables that adds some options to the defender if he rolls higher, however, might be better than both the "downgrade level of success" method described in the update, which many do not like, and the partial success system, which is non-MRQish. So here is the suggestion, for public debate (and flaming).
I have also included the variant to leave the Reaction not "used up" in all cases in which the defender rolls better, as I think the pointless burning of reactions on failed attacks is the rule that really spoils MRQ, but it can be just ignored.
The alternate tables (PDF)
The parts that differ from the SRD are highlighted in red.