hellbat” said:
Here's the problem. If you say these are black market or cheaper in bulk, does this apply to everything? So if I want gauss rifles for my Mercs, and flak jackets, are they all cheaper in bulk too? Why is the combat armour and battledress "black market priced" but everything else "bulk priced?"
The issue also comes up if someone is writing adventures for Mongoose or OGL traveller adventures for a broad audience. If the author is going to put combat armour into the game, he'll have to think - "if these guys defeat my four man team, can they sell these suits for Cr 800,000" (or some fraction thereof).
It's a problem. It would be like a D&D d20 game deciding that chain mail and plate armour were 10 times the price of a previous edition (but swords and so on all cost the same) so that suddenly the entire low level economy (and feudal economy) is distorted.
Traveller pricing is always a problem. It goes with the out of wack Traveller economy.
You can legally buy a gauss rifle, it’s the sort of thing a small gun shop would have two of out back. Or you can pick one up from a larger dealer who has a few in his gun rack.
Battledress not so much. You are not going to find it sitting on a rack at the corner Guns R Us store. It is probably ordered specifically from the supplier and the only time you see it would be a window display at the “Mercenaries One stop Shop – Everything you need for your squad, platoon or company”.
Here you have end user licenses, security checks and all those other things designed to stop Adventurers or criminals (same thing really) getting them. That Marine supply officer who finds he has a few “Off the Books” battledress suits and decides to sell them on is going to want a great deal more than they cost the Marine corp to make up for the risk. The underworld dealer you buy the suit from is going to inflate that price yet again to cover his risk.
If you as a ref don’t want to use anything the players could loot for fear of them selling it then its YTU, go ahead. I have been in, ref’d for and watched groups who go through the pockets of the people they have killed for small change after they have taken the armour, weapons, boots and gold fillings. It happens.
So you have killed that customs patrol that found you were smuggling Psi Dust. You even took out the Battledress trooper on over watch with a Ram grenade. You even took out the customs cutter at point blank range before it could open fire. You jump out, wanted fugitives.
Ok you now have three Imperial tech 14 vacc suits each with several holes, a set of battledress with a missing helmet (it took an AP grenade to the faceplate). A gauss riffle and some laser or gauss pistols. Good loot aside from the whole being wanted fugitives with a shoot on sight Imperium wide order on you.
As a ref its up to you how the players can sell that lot. With molecular level ID tags on the electronics and major armour panels its going to set of alarms any time it is inspected without a legit user license so you need a damm good forger, who can you sell it too that wouldn’t just kill you and take it anyway (it is highly restricted tech).
Items bought and sold in bulk are cheaper. Players are not going to be buying 200 Gauss rifles because they get a 20% discount, they will be buying two or three and the dealer who bought them from his supplier gives them no discount.
In YTU all prices are up to you. I was answering the comment about Merc companies not being able to afford Combat Armour and explaining a way why they could.
A manufacturer across the sector will sell to only Registered major sellers. They bump the price to cover their costs and sell to smaller registered dealers or to the largest or most important customers. The smaller dealers in turn bump the price and sell to smaller registered Merc units and minor dealers. Down it goes with each step adding to the price.
The Duke of Regina wants 12,000 Gauss rifles for his Hurscarles. You know the manufacturer themselves will sell directly to him. A player wants one gauss rifle, that order size is so far down the chain most of the top end dealers would be bothered to process the order. Simply having staff waste time on the sale on one unit would cost the company money.
So everything is cheaper in bulk, the more you want, the more important or powerful you are the higher up the chain you buy and the less you pay.
As mentioned above if you want cheap combat armour that isn’t sealed and has no electronics then call it light or call it a carapace suit or call it a Rigid Armour Suit or anything you want and make it cheap.
For the Merc deals when I say making 1 or 2 meg a month that is the profit. With a Merc Cruiser you have 20 odd troops plus the crew plus fuel, maintenance, maybe a mortgage and lots of other costs. You need to be charging enough to clear all of that and make money.
Or your Merc unit could be the remnant of a much bigger outfit that fell apart after heavy casualties in the not so distant past and sort of picked up a lot of equipment at the time.
Its YTU. If you want combat armour to cost 30k for a sealed suit and 20k for an unsealed suit make those your prices. You won’t get the rules police kicking down your door because you changes published prices to suit your own game.
Re Mercs going to a job and costing. If you have no downside to low berths use them, if they have a problem with long term storage stat loss or death then don't unless you are happy to arrive with 5 or 10% of your force medical cases.
Otherwise troop ship them. 3 Bunks and a bit of living space in 2Dtons and you can ship a lot of troops in a ship. For colony transports and troop ships that’s what I use then add 1Dton of auxiliary life support per 10 people. Plug in modules and mesh floors and that fast subby can carry 100 troops plus a few vehicles and supply pallets.
Traveller allocating 2Dtons to a single trooper in a bunk room is luxurious in comparison to actual troopships, warships or submarines.