Infojunky said:hellbat said:Ok for the record I started this thread 3 years ago asking as to individuals feeling on the nature of Battledress. I wasn't looking for consensus I was looking for opinions. Also note Battledress has hardly ever been used in my campaigns, carousing, gambling and Streetwise are the big combat skills..
That probably explains the difference in perspective: I've run plenty of non-combat centred games - one of my favorite players ran a sneaky street thief who seemed to know the sewers of every world from Regina to Terra -, but one of my longest-running campaigns featured battle dress-equipped player characters in nearly every adventure for several years. when I started it I wasn't as experienced and tended to mainly use the rules as written - and it would probably have never gotten off the ground if battle dress had been priced as is it now, because the group just wouldn't have afforded it, and at the time, I wouldn't have known to change it. Economics can matter, and what the core rules do or say can change your gaming experience, for good or ill!
But yes, I agree that polite discourse (and involvement in the game, whether through playtesting or creating your own stuff) is the only real way to make an impact. I apologize for seeming dogmatic - really, I have my own volumes of variant rules and used to drive my players nuts by changing the game system every month or so and I've written enough and done enough playtesting to have no complaints over my ability or lack thereof to influence things!