WWI version

Cap'n Scott

Mongoose
I have had a go at making a World War One version with Statistics for British and German ships at Jutland. How do I post it as a resource here?

regards
 
The easiest way is to find someone who posts here who has a website and ask them to put it up for you. I'd be happy to if you want (if so send me a PM)
 
Well thanks to Dave Manley's kind help - here it is!

http://www.btinternet.com/~david.manley/naval/VAS/VAS_WW1.pdf

Please note that this is unofficial, a first go, and has NOT been playtested. However, people with WWI ships are welcome to give it a go. Comments welcome. Also, you will see that I have introduced my idea of a points system. A copy of VAS rules are needed to play it

regards

Scott Elaurant
 
Just recieved my British and German ww1 starter packs from Navwar so I will give them a go, will let you know

Al
 
wrt the "official" WW1 version the draft rules are pretty close to being finalised ready for the playtest team to give it a thorough bash. Matt and I have discussed the future course for this. Maybe more news soon, but there is quite a bit planned :)
 
Dave

I would be happy to volunteer playtest as well. I have two friends in Adelaide who also play VAS, one of whom (Nzarra) posts here too.

regards
 
I'd love to playtest a WWI version as well.

These rules are pretty good, my only comment would be after about 1917, the gunnery rages went way up, especially as elevation was added to turrets. Some guns had extreme ranges of 39,000 yards. While its doubtful that range fingers of the day would allow hits at extreme ranges, the guns would be correspondingly more deadly at closer ranges. Perhaps increase the extreme range penalties a bit. You might also consider upping the to hit numbers of capital ships, to reflect the lack of fire control directors.

Also, rangefinding and director technology improved during the course of the war, so perhaps ships could have the trait "gun directors" and get a bonus to hit. Also, as this period moves into the twenties, it might be nice to see a return of the scout plane spotters. I think the elimination of this rule from VaS made some sense, given the context of WWII. But between the wars, it was very much intended for battleships to use thier floatplanes as spotters at extreme ranges.
 
Can you please email me at desubateta@aol.com?
I have some ship forms I wanted to talk you about
and wanted to see if you had gotten my earlier email.

thanks,
John Hall
 
Well it might have been for me John! I won't be down this saturday as you know, but I am down in SD next weekend. Maybe we can have a rematch, my dice will be better this time.

Put John down as a possible play tester for WWI as well, he would be an invaluable contributor.

Now back to your regularly scheduled thread.
 
Cap'n Scott said:
Well thanks to Dave Manley's kind help - here it is!

http://www.btinternet.com/~david.manley/naval/VAS/VAS_WW1.pdf

Please note that this is unofficial, a first go, and has NOT been playtested. However, people with WWI ships are welcome to give it a go. Comments welcome. Also, you will see that I have introduced my idea of a points system. A copy of VAS rules are needed to play it

regards

Scott Elaurant

Looks like a great start. What it needs IMO is more robust squadron rules, rules for communications errors, over-targeting modifiers to-hit, etc.
 
I concurr that squadron rules are essential. One key difference between the wars is command, control and communications. WWI ships moved and fought in formations. At a minimum, ships should be forced inot squadrons and all ships in a squadron deploy off the flagship.

Ships not in squadron should be required to join the squadron asap. perhaps a negative on firing dice when out of command.

related to formations is the problem of communications, ships cannot coordinate independent attacks in WWI like they can in WWII. However, trying to capture this in a game can lead to some hugely complex rules, involving written messages. It might be enough to have the formation rules in place.

As far as overconcentration, this is not really any more of an issue in WWI as it would be in WWII. In fact, given the manner of fighting in formations, overconcentration is less of an issue in WWI. I guess my basic point is that if overconcentration is left out of VaS WWII, it should be left out of VaS WWI.

Of course one other issue that should be addressed is the question of smoke-coal buring ships firing wwI projectiles created a lot of smoke. This smoke can (and did) obscure a ships ability to fire, as the fall of shot could not be seen.
 
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